Avorion Translation Server

Translation of Avorion: Dutch

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Prio Original string Translation
Auto-Save of builds is disabled! Automatisch Opslaan van ontwerpen is uitgeschakeld! Details

Auto-Save of builds is disabled!

Automatisch Opslaan van ontwerpen is uitgeschakeld!

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Meta

Status:
current
Date added:
2018-01-05 00:02:29 GMT
Translated by:
Shrooblord
References:
  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
Priority of the original:
normal
More links:
or Cancel
Professional crew members will gain levels when \c(3dd)Morale\c() on your ship is good. Professionele bemanningsleden zullen in niveau stijgen wanneer de moraal op je schip hoog is. Details

Professional crew members will gain levels when \c(3dd)Morale\c() on your ship is good.

Professionele bemanningsleden zullen in niveau stijgen wanneer de moraal op je schip hoog is.

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Meta

Status:
fuzzy
Date added:
2018-01-05 00:10:02 GMT
Translated by:
Shrooblord
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
More links:
or Cancel
When you select an \c(3dd)Integrity Field Block\c() in \c(3dd)Building Mode\c(), all blocks protected by integrity fields will be highlighted as blue while building. Als je in bouwmodus een integriteitsveldblok selecteert, zullen alle blokken die door integriteitsvelden worden beschermd, blauw worden gemarkeerd tijdens het bouwen. Details

When you select an \c(3dd)Integrity Field Block\c() in \c(3dd)Building Mode\c(), all blocks protected by integrity fields will be highlighted as blue while building.

Als je in bouwmodus een integriteitsveldblok selecteert, zullen alle blokken die door integriteitsvelden worden beschermd, blauw worden gemarkeerd tijdens het bouwen.

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Meta

Status:
fuzzy
Date added:
2018-01-05 00:04:35 GMT
Translated by:
Shrooblord
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
More links:
or Cancel
A low base price at your factories will make it more likely that traders will show up and buy goods. Een lage prijsmarge in je fabrieken zal het waarschijnlijker maken dat handelaren tevoorschijn komen en goederen kopen. Details

A low base price at your factories will make it more likely that traders will show up and buy goods.

Een lage prijsmarge in je fabrieken zal het waarschijnlijker maken dat handelaren tevoorschijn komen en goederen kopen.

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Meta

Status:
fuzzy
Date added:
2018-01-04 23:59:38 GMT
Translated by:
Shrooblord
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
More links:
or Cancel
A high base price at your factories will make it more likely that traders will show up and sell goods. Een hoge prijsmarge in je fabrieken zal de kans vergroten dat handelaren tevoorschijn komen en goederen verkopen. Details

A high base price at your factories will make it more likely that traders will show up and sell goods.

Een hoge prijsmarge in je fabrieken zal de kans vergroten dat handelaren tevoorschijn komen en goederen verkopen.

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Meta

Status:
fuzzy
Date added:
2018-01-04 23:59:07 GMT
Translated by:
Shrooblord
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
More links:
or Cancel
There's not enough space in your crew. Er is niet genoeg ruimte in uw bemanning. Details

There's not enough space in your crew.

Er is niet genoeg ruimte in uw bemanning.

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Meta

Status:
current
Date added:
2017-12-06 13:29:57 GMT
Translated by:
Eluminate
Approved by:
DeathTech
References:
  • ./Common/Game/Components/Crew.cpp:
Priority of the original:
normal
More links:
or Cancel
Negotiate Relations Onderhandel Relaties Details

Negotiate Relations

Onderhandel Relaties

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Meta

Status:
fuzzy
Date added:
2017-12-06 13:29:33 GMT
Translated by:
Eluminate
Last updated by:
Shrooblord
References:
  • ./Common/Game/Alliance.cpp:
  • ./data/scripts/player/ui/diplomacy.lua:
Priority of the original:
normal
More links:
or Cancel
Negotiate Relations Verhoudingen bemiddelen Details

Negotiate Relations

Verhoudingen bemiddelen

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Meta

Status:
fuzzy
Date added:
2018-01-04 23:55:19 GMT
Translated by:
Shrooblord
References:
  • ./Common/Game/Alliance.cpp:
  • ./data/scripts/player/ui/diplomacy.lua:
Priority of the original:
normal
More links:
or Cancel
Negotiate relations with other factions. Onderhandel relaties met andere facties. Details

Negotiate relations with other factions.

Onderhandel relaties met andere facties.

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Meta

Status:
fuzzy
Date added:
2017-12-06 13:29:45 GMT
Translated by:
Eluminate
Last updated by:
Shrooblord
References:
  • ./Common/Game/Alliance.cpp:
Priority of the original:
normal
More links:
or Cancel
Negotiate relations with other factions. Verhoudingen met andere facties bemiddelen. Details

Negotiate relations with other factions.

Verhoudingen met andere facties bemiddelen.

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Meta

Status:
fuzzy
Date added:
2018-01-04 23:55:10 GMT
Translated by:
Shrooblord
References:
  • ./Common/Game/Alliance.cpp:
Priority of the original:
normal
More links:
or Cancel
The ${stationTitle} ${stationName} in sector (${sectorName}) asked you for an urgent delivery of ${amount} ${plural}. Upon delivering you will receive payment for the goods as well as a bonus. Time Left: ${timeLeftStr} You have to log in to add a translation. Details

The ${stationTitle} ${stationName} in sector (${sectorName}) asked you for an urgent delivery of ${amount} ${plural}. Upon delivering you will receive payment for the goods as well as a bonus. Time Left: ${timeLeftStr}

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/missions/organizegoods.lua:
Priority of the original:
normal
More links:
or Cancel
Received %1% Credits for procuring goods in time. You have to log in to add a translation. Details

Received %1% Credits for procuring goods in time.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/missions/organizegoods.lua:
Priority of the original:
normal
More links:
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The recipient is on the ${stationTitle} ${name}. De ontvanger is in het ${stationTitle} ${name}. Details

The recipient is on the ${stationTitle} ${name}.

De ontvanger is in het ${stationTitle} ${name}.

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Meta

Status:
current
Date added:
2018-01-07 20:42:00 GMT
Translated by:
DeathTech
References:
  • ./data/scripts/player/missions/delivery.lua:
Priority of the original:
normal
More links:
or Cancel
Please deliver the cargo to the ${stationTitle} ${name}. Lever de lading aan het ${stationTitle} ${name} alsjeblieft. Details

Please deliver the cargo to the ${stationTitle} ${name}.

Lever de lading aan het ${stationTitle} ${name} alsjeblieft.

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Meta

Status:
current
Date added:
2018-01-07 20:41:29 GMT
Translated by:
DeathTech
References:
  • ./data/scripts/player/missions/delivery.lua:
Priority of the original:
normal
More links:
or Cancel
Received %1% Credits for delivering cargo. Ontving %1% kredieten voor de aflevering van een lading. Details

Received %1% Credits for delivering cargo.

Ontving %1% kredieten voor de aflevering van een lading.

You have to log in to edit this translation.

Meta

Status:
fuzzy
Date added:
2018-01-07 20:38:46 GMT
Translated by:
DeathTech
References:
  • ./Common/Scripts/dlc/blackmarket/player/missions/intro/storyintromission3.lua:
  • ./data/scripts/player/missions/delivery.lua:
Priority of the original:
normal
More links:
or Cancel
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