Avorion Translation Server

Translation of Avorion: Italian

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Our ships are stranded next to these monoliths. Follow the lights of the buoys to find the wreckages. You have to log in to add a translation. Details

Our ships are stranded next to these monoliths. Follow the lights of the buoys to find the wreckages.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivedialog.lua:
Priority of the original:
normal
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One won't be enough! We're stranded here with too many people. We'll need at least three Escape Pods to save everyone. You have to log in to add a translation. Details

One won't be enough! We're stranded here with too many people. We'll need at least three Escape Pods to save everyone.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivedialog.lua:
Priority of the original:
normal
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I'll get one. You have to log in to add a translation. Details

I'll get one.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivedialog.lua:
Priority of the original:
normal
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Don't you have any? Damn! Then we'll need a different solution. Okay, listen: The Escape Pods on our ships should still be funtional. We need them here as quickly as possible! But be cautious, when we tried retrieving the Escape Pods we were attacked by the Xsotan immediately! You have to log in to add a translation. Details

Don't you have any? Damn! Then we'll need a different solution. Okay, listen: The Escape Pods on our ships should still be funtional. We need them here as quickly as possible! But be cautious, when we tried retrieving the Escape Pods we were attacked by the Xsotan immediately!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivedialog.lua:
Priority of the original:
normal
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Uh, Escape Pods? You have to log in to add a translation. Details

Uh, Escape Pods?

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untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivedialog.lua:
Priority of the original:
normal
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Thanks to the stars! Finally someone has arrived to rescue us! Undock the Escape Pods in our vicinity, we will pull them in ourselves. You have to log in to add a translation. Details

Thanks to the stars! Finally someone has arrived to rescue us! Undock the Escape Pods in our vicinity, we will pull them in ourselves.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivedialog.lua:
Priority of the original:
normal
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I can hear you! You have to log in to add a translation. Details

I can hear you!

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untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivedialog.lua:
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normal
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Hello? Can you hear us? You have to log in to add a translation. Details

Hello? Can you hear us?

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untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivedialog.lua:
Priority of the original:
normal
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[Activate] You have to log in to add a translation. Details

[Activate]

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/valuablesdetectorbeacon.lua:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/weaponchamberswitch.lua:
Priority of the original:
normal
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Weak Communication Beacon You have to log in to add a translation. Details

Weak Communication Beacon

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivebeacon.lua:
Priority of the original:
normal
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You are not close enough to eject the Escape Pods You have to log in to add a translation. Details

You are not close enough to eject the Escape Pods

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/interactablewreckage.lua:
Priority of the original:
normal
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Scanners couldn't find any rescue vessel nearby. Ejection cancelled. You have to log in to add a translation. Details

Scanners couldn't find any rescue vessel nearby. Ejection cancelled.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/interactablewreckage.lua:
Priority of the original:
normal
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Emergency protocols activated. Escape Pods have been released. You have to log in to add a translation. Details

Emergency protocols activated. Escape Pods have been released.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/interactablewreckage.lua:
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[Leave] You have to log in to add a translation. Details

[Leave]

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/interactablewreckage.lua:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivebeacon.lua:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegate.lua:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/weaponchamber.lua:
  • ./Common/Scripts/dlc/rift/entity/salvageobjectivewreckage.lua:
  • ./Common/Scripts/dlc/rift/entity/shelterasteroidbehavior.lua:
Priority of the original:
normal
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[Release Escape Pods] You have to log in to add a translation. Details

[Release Escape Pods]

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/interactablewreckage.lua:
Priority of the original:
normal
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