Avorion Translation Server

Translation of Avorion: Italian

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Uuh..? You have to log in to add a translation. Details

Uuh..?

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untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/itrstoryresetbeacon.lua:
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Live Again You have to log in to add a translation. Details

Live Again

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/itrstoryresetbeacon.lua:
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It's tough to know the past. It's even tougher to know the future. What would you do if you could repeat history? You have to log in to add a translation. Details

It's tough to know the past. It's even tougher to know the future. What would you do if you could repeat history?

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/itrstoryresetbeacon.lua:
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A device, which can supply ancient gates with energy. It's too far away from the gate to function properly. You have to log in to add a translation. Details

A device, which can supply ancient gates with energy. It's too far away from the gate to function properly.

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
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Chargeable gate within reach detected. You have to log in to add a translation. Details

Chargeable gate within reach detected.

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
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A device, which can supply ancient gates with energy. It hums softly. You have to log in to add a translation. Details

A device, which can supply ancient gates with energy. It hums softly.

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
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Charging Ancient Gate: %02d:%05.2f You have to log in to add a translation. Details

Charging Ancient Gate: %02d:%05.2f

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegate.lua:
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Activator required in the vicinity, systems on standby. You have to log in to add a translation. Details

Activator required in the vicinity, systems on standby.

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegate.lua:
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All systems online, connection established. You have to log in to add a translation. Details

All systems online, connection established.

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegate.lua:
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Power supply established, starting sequence initiated. You have to log in to add a translation. Details

Power supply established, starting sequence initiated.

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegate.lua:
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Power supply ensured. Batteries: 2/2 You have to log in to add a translation. Details

Power supply ensured. Batteries: 2/2

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/batterystash.lua:
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Status: not enough energy, emergency operation activated. Batteries: 1/2 You have to log in to add a translation. Details

Status: not enough energy, emergency operation activated. Batteries: 1/2

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/batterystash.lua:
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Status: not enough energy, emergency operation activated. Batteries: 0/2 You have to log in to add a translation. Details

Status: not enough energy, emergency operation activated. Batteries: 0/2

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/batterystash.lua:
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Empty Stash You have to log in to add a translation. Details

Empty Stash

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  • ./Common/Scripts/dlc/rift/entity/riftobjects/batterystash.lua:
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This seems to be some kind of stash, but it appears to be out of energy. There must be batteries in the area that can be used to open it! You have to log in to add a translation. Details

This seems to be some kind of stash, but it appears to be out of energy. There must be batteries in the area that can be used to open it!

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Status:
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References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/batterystash.lua:
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Current
Waiting
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