Avorion Translation Server

Translation of Avorion: Turkish

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Hyperspace Jump Destination You have to log in to add a translation. Details

Hyperspace Jump Destination

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/Targeter.cpp:
Priority of the original:
normal
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Calculating Jump Route... You have to log in to add a translation. Details

Calculating Jump Route...

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/Targeter.cpp:
Priority of the original:
normal
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[Fly + Hold %s] Hyperspace Jump You have to log in to add a translation. Details

[Fly + Hold %s] Hyperspace Jump

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/Targeter.cpp:
Priority of the original:
normal
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[Hold %s] Hyperspace Jump You have to log in to add a translation. Details

[Hold %s] Hyperspace Jump

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/Targeter.cpp:
Priority of the original:
normal
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[SHIFT] Manipulate Plane You have to log in to add a translation. Details

[SHIFT] Manipulate Plane

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/StrategyInputHints.cpp:
Priority of the original:
normal
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[WASD] Move Camera You have to log in to add a translation. Details

[WASD] Move Camera

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Status:
untranslated
References:
  • ./data/scripts/player/map/mapcommands.lua:
Priority of the original:
normal
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You can remove permanently installed upgrades without breaking them here. You have to log in to add a translation. Details

You can remove permanently installed upgrades without breaking them here.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ShipProblems.cpp:
Priority of the original:
normal
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You can build advanced blocks here. You have to log in to add a translation. Details

You can build advanced blocks here.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ShipProblems.cpp:
Priority of the original:
normal
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There's a Shipyard in this sector. You have to log in to add a translation. Details

There's a Shipyard in this sector.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ShipProblems.cpp:
Priority of the original:
normal
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Structural damages due to reconstruction - ship durability and value reduced by %d%%. Repair your ship at a Repair Dock or in Building Mode! You have to log in to add a translation. Details

Structural damages due to reconstruction - ship durability and value reduced by %d%%. Repair your ship at a Repair Dock or in Building Mode!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ShipProblems.cpp:
Priority of the original:
normal
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Your ship has low morale! Improve it or the crew will eventually strike! You have to log in to add a translation. Details

Your ship has low morale! Improve it or the crew will eventually strike!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ShipProblems.cpp:
Priority of the original:
normal
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Morale is very bad! The crew is on strike! You have to log in to add a translation. Details

Morale is very bad! The crew is on strike!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ShipProblems.cpp:
Priority of the original:
normal
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You were destroyed! Right now you can't have your last ship towed and reassembled. Save up enough money to tow and reassemble your ship at a Repair Dock! You have to log in to add a translation. Details

You were destroyed! Right now you can't have your last ship towed and reassembled. Save up enough money to tow and reassemble your ship at a Repair Dock!

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ReconstructionUI.cpp:
Priority of the original:
normal
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You were destroyed! Do you want to have your ship towed & reassembled? You have to log in to add a translation. Details

You were destroyed! Do you want to have your ship towed & reassembled?

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/ReconstructionUI.cpp:
Priority of the original:
normal
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Strategy Mode (%s) tooltip You have to log in to add a translation. Details

Strategy Mode (%s)

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Status:
untranslated
Context:
tooltip
References:
  • ./Client/ClientUI/Hud/QuickMenu.cpp:
Priority of the original:
normal
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