Avorion Translation Server

Translation of Avorion: Turkish

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The barrier is gone! NPCs might not have noticed, though. [Disables Achievements] You have to log in to add a translation. Details

The barrier is gone! NPCs might not have noticed, though. [Disables Achievements]

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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You have to find the way over the barrier yourself. You have to log in to add a translation. Details

You have to find the way over the barrier yourself.

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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Normal playthrough with the barrier and storyline. You have to log in to add a translation. Details

Normal playthrough with the barrier and storyline.

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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No Barrier You have to log in to add a translation. Details

No Barrier

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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Barrier & No Storyline You have to log in to add a translation. Details

Barrier & No Storyline

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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Barrier & Storyline You have to log in to add a translation. Details

Barrier & Storyline

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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Gates can be docked and turrets of docked ships can be used freely. You have to log in to add a translation. Details

Gates can be docked and turrets of docked ships can be used freely.

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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No Docking Restrictions You have to log in to add a translation. Details

No Docking Restrictions

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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No reconstruction. When a ship or station is destroyed, it's gone for good, including turrets and subsystems. You have to log in to add a translation. Details

No reconstruction. When a ship or station is destroyed, it's gone for good, including turrets and subsystems.

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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Permadestruction You have to log in to add a translation. Details

Permadestruction

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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You can repair your ship anytime, anywhere. You have to log in to add a translation. Details

You can repair your ship anytime, anywhere.

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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Repair Anytime You have to log in to add a translation. Details

Repair Anytime

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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Some blocks require a shipyard in the sector to build. You have to log in to add a translation. Details

Some blocks require a shipyard in the sector to build.

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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Shipyard-Bound Building You have to log in to add a translation. Details

Shipyard-Bound Building

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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You have full building knowledge of all materials from the start. You have to log in to add a translation. Details

You have full building knowledge of all materials from the start.

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Status:
untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
Priority of the original:
normal
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