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The more Assembly Blocks you have, the faster your fighter production will be. | You have to log in to add a translation. | Details | |
The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to edit this translation.
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A \c(0d0)Bolter\c() is an all-purpose weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Bolter\c() is an all-purpose weapon. You have to log in to edit this translation.
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There are a number of \c(0d0)Legendary Turrets\c(). | You have to log in to add a translation. | Details | |
There are a number of \c(0d0)Legendary Turrets\c(). You have to log in to edit this translation.
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Bolter | You have to log in to add a translation. | Details | |
Bolter You have to log in to edit this translation.
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You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). | You have to log in to add a translation. | Details | |
You can jump to another sector using your \c(0d0)Hyperspace Engine\c(). You have to log in to edit this translation.
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Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). | You have to log in to add a translation. | Details | |
Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). You have to log in to edit this translation.
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Legendary Turrets | You have to log in to add a translation. | Details | |
Legendary Turrets You have to log in to edit this translation.
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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
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There are even some repair beams that are able to do both at the same time. | You have to log in to add a translation. | Details | |
There are even some repair beams that are able to do both at the same time. You have to log in to edit this translation.
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It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. | You have to log in to add a translation. | Details | |
It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to edit this translation.
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Hyperspace Jumps | You have to log in to add a translation. | Details | |
Hyperspace Jumps You have to log in to edit this translation.
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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. | You have to log in to add a translation. | Details | |
Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to edit this translation.
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Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). | You have to log in to add a translation. | Details | |
Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). You have to log in to edit this translation.
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If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. | You have to log in to add a translation. | Details | |
If you want to search for specific stations or objects that you remember, but you can't recall which sector you saw them in, use the \c(0d0)Search Bar\c() at the top left of the Galaxy Map. You have to log in to edit this translation.
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Others can be used to regenerate \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
Others can be used to regenerate \c(0d0)Shields\c(). You have to log in to edit this translation.
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