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You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c(). | You have to log in to add a translation. | Details | |
You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c(). You have to log in to edit this translation.
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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. | You have to log in to add a translation. | Details | |
Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to edit this translation.
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Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. | You have to log in to add a translation. | Details | |
Its fast projectiles do AOE damage on impact but it doesn't have a very high firing rate. You have to log in to edit this translation.
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You will see a little blue circle appear in the bottom right corner of the turret icon. | You have to log in to add a translation. | Details | |
You will see a little blue circle appear in the bottom right corner of the turret icon. You have to log in to edit this translation.
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A \c(0d0)Cannon\c() is a physical weapon with a large range. | You have to log in to add a translation. | Details | |
A \c(0d0)Cannon\c() is a physical weapon with a large range. You have to log in to edit this translation.
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Cannon | You have to log in to add a translation. | Details | |
Cannon You have to log in to edit this translation.
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Its projectiles are slow, but they can be target-seeking. | You have to log in to add a translation. | Details | |
Its projectiles are slow, but they can be target-seeking. You have to log in to edit this translation.
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It has a very large range and is especially good against stationary targets. | You have to log in to add a translation. | Details | |
It has a very large range and is especially good against stationary targets. You have to log in to edit this translation.
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To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). | You have to log in to add a translation. | Details | |
To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). You have to log in to edit this translation.
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A \c(0d0)Rocket Launcher\c() does physical AOE damage on impact. | You have to log in to add a translation. | Details | |
A \c(0d0)Rocket Launcher\c() does physical AOE damage on impact. You have to log in to edit this translation.
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Rocket Launcher | You have to log in to add a translation. | Details | |
Rocket Launcher You have to log in to edit this translation.
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Its projectiles are exceptionally strong against \c(0d0)Shields\c(). | You have to log in to add a translation. | Details | |
Its projectiles are exceptionally strong against \c(0d0)Shields\c(). You have to log in to edit this translation.
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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. | You have to log in to add a translation. | Details | |
You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to edit this translation.
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A \c(0d0)Plasma Gun\c() is an energy-based weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Plasma Gun\c() is an energy-based weapon. You have to log in to edit this translation.
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Plasma Gun | You have to log in to add a translation. | Details | |
Plasma Gun You have to log in to edit this translation.
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