Avorion Translation Server

Translation of Avorion: Turkish

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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to add a translation. Details

Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Transport Mode You have to log in to add a translation. Details

Transport Mode

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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to add a translation. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

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The tooltip shows all traits of a turret. You have to log in to add a translation. Details

The tooltip shows all traits of a turret.

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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to add a translation. Details

These turrets can be set to attack a target, always attack, defend or to be controlled by the player.

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If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to add a translation. Details

If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship.

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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to add a translation. Details

Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim.

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A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). You have to log in to add a translation. Details

A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. You have to log in to add a translation. Details

This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers.

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Just fly close to what you want to dock and hold \c(fff)[${dock}]\c(). You have to log in to add a translation. Details

Just fly close to what you want to dock and hold \c(fff)[${dock}]\c().

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Auto Targeting You have to log in to add a translation. Details

Auto Targeting

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They can be recognized by their unique names. They are very rare and most of them have interesting special effects. You have to log in to add a translation. Details

They can be recognized by their unique names. They are very rare and most of them have interesting special effects.

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If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it. You have to log in to add a translation. Details

If you add \c(0d0)Dock Blocks\c() to your ship, you will be able to dock objects or even other ships to it.

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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to add a translation. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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