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A \c(0d0)Tesla Gun\c() is a low range weapon that deals a lot of damage. | You have to log in to add a translation. | Details | |
A \c(0d0)Tesla Gun\c() is a low range weapon that deals a lot of damage. You have to log in to edit this translation.
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While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. | You have to log in to add a translation. | Details | |
While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. You have to log in to edit this translation.
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Tesla Gun | You have to log in to add a translation. | Details | |
Tesla Gun You have to log in to edit this translation.
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It does electrical damage and is very ineffective against \c(0d0)Stone\c(). | You have to log in to add a translation. | Details | |
It does electrical damage and is very ineffective against \c(0d0)Stone\c(). You have to log in to edit this translation.
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A \c(0d0)Lightning Gun\c() is an energy based weapon that shoots rays of lightning. | You have to log in to add a translation. | Details | |
A \c(0d0)Lightning Gun\c() is an energy based weapon that shoots rays of lightning. You have to log in to edit this translation.
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Lighting Gun | You have to log in to add a translation. | Details | |
Lighting Gun You have to log in to edit this translation.
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However, it has a rather slow firing-rate and tends to overheat. | You have to log in to add a translation. | Details | |
However, it has a rather slow firing-rate and tends to overheat. You have to log in to edit this translation.
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It does anti-matter damage that is good for penetrating \c(0d0)Hull\c(). | You have to log in to add a translation. | Details | |
It does anti-matter damage that is good for penetrating \c(0d0)Hull\c(). You have to log in to edit this translation.
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Transport Mode | You have to log in to add a translation. | Details | |
Transport Mode You have to log in to edit this translation.
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
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To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). | You have to log in to add a translation. | Details | |
To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). You have to log in to edit this translation.
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A \c(0d0)Bolter\c() is an all-purpose weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Bolter\c() is an all-purpose weapon. You have to log in to edit this translation.
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Bolter | You have to log in to add a translation. | Details | |
Bolter You have to log in to edit this translation.
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Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). | You have to log in to add a translation. | Details | |
Its high range rays can penetrate \c(0d0)Hull\c() easily but are not as effective against \c(0d0)Armor\c(). You have to log in to edit this translation.
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To control your turrets, assign a number to the turret slot. | You have to log in to add a translation. | Details | |
To control your turrets, assign a number to the turret slot. You have to log in to edit this translation.
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