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If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! | You have to log in to add a translation. | Details | |
If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! You have to log in to edit this translation.
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Faction Areas | You have to log in to add a translation. | Details | |
Faction Areas You have to log in to edit this translation.
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Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. | You have to log in to add a translation. | Details | |
Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. You have to log in to edit this translation.
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Flying through those areas means high risk but high reward. | You have to log in to add a translation. | Details | |
Flying through those areas means high risk but high reward. You have to log in to edit this translation.
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But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. | You have to log in to add a translation. | Details | |
But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. You have to log in to edit this translation.
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Docking Objects | You have to log in to add a translation. | Details | |
Docking Objects You have to log in to edit this translation.
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To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). | You have to log in to add a translation. | Details | |
To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). You have to log in to edit this translation.
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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. | You have to log in to add a translation. | Details | |
You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to edit this translation.
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If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. | You have to log in to add a translation. | Details | |
If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to edit this translation.
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Using Torpedoes | You have to log in to add a translation. | Details | |
Using Torpedoes You have to log in to edit this translation.
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About Torpedoes | You have to log in to add a translation. | Details | |
About Torpedoes You have to log in to edit this translation.
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The more Assembly Blocks you have, the faster your fighter production will be. | You have to log in to add a translation. | Details | |
The more Assembly Blocks you have, the faster your fighter production will be. You have to log in to edit this translation.
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
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It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. | You have to log in to add a translation. | Details | |
It'll be disassembled and the ship will use this blueprint to create new fighters for money and resources. You have to log in to edit this translation.
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Search Bar | You have to log in to add a translation. | Details | |
Search Bar You have to log in to edit this translation.
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