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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. | You have to log in to add a translation. | Details | |
Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to edit this translation.
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Starting with \c(0d0)Titanium\c(), you can build \c(0d0)Integrity Field Generator Blocks\c(). | You have to log in to add a translation. | Details | |
Starting with \c(0d0)Titanium\c(), you can build \c(0d0)Integrity Field Generator Blocks\c(). You have to log in to edit this translation.
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Integrity Fields | You have to log in to add a translation. | Details | |
Integrity Fields You have to log in to edit this translation.
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The \c(0d0)Stabilizing Nanobot Routing\c() improves your ship's structural stability, allowing you to build bigger ships as if you had more processing power available. | You have to log in to add a translation. | Details | |
The \c(0d0)Stabilizing Nanobot Routing\c() improves your ship's structural stability, allowing you to build bigger ships as if you had more processing power available. You have to log in to edit this translation.
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A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). | You have to log in to add a translation. | Details | |
A faction usually has a lower presence in their \c(0d0)Outer Faction Area\c(). You have to log in to edit this translation.
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This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. | You have to log in to add a translation. | Details | |
This is where most of their stations are located. In this area, factions will defend themselves vigorously against attackers. You have to log in to edit this translation.
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Buttons on the left side of the screen allow to set a command for each squad. | You have to log in to add a translation. | Details | |
Buttons on the left side of the screen allow to set a command for each squad. You have to log in to edit this translation.
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To control your turrets, assign a number to the turret slot. | You have to log in to add a translation. | Details | |
To control your turrets, assign a number to the turret slot. You have to log in to edit this translation.
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You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c(). | You have to log in to add a translation. | Details | |
You can increase the number of auto targeting slots on your ship by installing \c(0d0)subsystems\c(). You have to log in to edit this translation.
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Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | You have to log in to add a translation. | Details | |
You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to edit this translation.
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The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. | You have to log in to add a translation. | Details | |
The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. You have to log in to edit this translation.
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If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! | You have to log in to add a translation. | Details | |
If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! You have to log in to edit this translation.
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Transport Mode | You have to log in to add a translation. | Details | |
Transport Mode You have to log in to edit this translation.
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
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