| Prio | Original string | Translation | — |
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| Submit New Design | Submeter novo projeto | Details | |
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Submit New Design Submeter novo projeto You have to log in to edit this translation.
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| Upload Error: %s | Erro de Envio: %s | Details | |
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Upload Error: %s Erro de Envio: %s You have to log in to edit this translation.
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| Coaxial Gun Workshop Tag | Arma Co-Axial | Details | |
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Coaxial Gun Arma Co-Axial You have to log in to edit this translation.
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| Turret Workshop Tag | Turreta | Details | |
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Turret Turreta You have to log in to edit this translation.
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| This is the Building Mode for Coaxial Guns.↵ ↵ Coaxial Guns point away from the surface they are built on and cannot rotate. | Este é o modo de construção para armas Co-Axiais. Armas Co-Axiais apontam para longe da superfície em que são construídas e não podem girar. | Details | |
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This is the Building Mode for Coaxial Guns.↵ ↵ Coaxial Guns point away from the surface they are built on and cannot rotate. Este é o modo de construção para armas Co-Axiais.↵ ↵ Armas Co-Axiais apontam para longe da superfície em que são construídas e não podem girar. You have to log in to edit this translation.
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| Edit Coaxial Gun | Editar Arma Co-Axial | Details | |
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Edit Coaxial Gun Editar Arma Co-Axial You have to log in to edit this translation.
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| Design Coaxial Gun | Projetar arma Co-Axial | Details | |
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Design Coaxial Gun Projetar arma Co-Axial You have to log in to edit this translation.
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| This is the Turret Building Mode.↵ ↵ Each turret consists of three parts: Base, Body and Barrels.↵ ↵ The Base is built directly onto the craft.↵ The Body rotates horizontally on top of the Base.↵ The Barrels part rotates vertically on top of the Body.↵ ↵ Rotation Points can be assigned by selecting the desired block.↵ ↵ When a turret is fired the shots appear at the muzzle positions.↵ ↵ Changes to muzzle and rotation positions are also recorded and can be undone. | You have to log in to add a translation. | Details | |
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This is the Turret Building Mode.↵ ↵ Each turret consists of three parts: Base, Body and Barrels.↵ ↵ The Base is built directly onto the craft.↵ The Body rotates horizontally on top of the Base.↵ The Barrels part rotates vertically on top of the Body.↵ ↵ Rotation Points can be assigned by selecting the desired block.↵ ↵ When a turret is fired the shots appear at the muzzle positions.↵ ↵ Changes to muzzle and rotation positions are also recorded and can be undone. You have to log in to edit this translation.
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| Design Turret | You have to log in to add a translation. | Details | |
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Design Turret You have to log in to edit this translation.
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| Assign Barrel Rotation Point↵ Select blocks to set the point of rotation. | You have to log in to add a translation. | Details | |
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Assign Barrel Rotation Point↵ Select blocks to set the point of rotation. You have to log in to edit this translation.
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| Assign Body Rotation Point↵ Select blocks to set the point of rotation. | You have to log in to add a translation. | Details | |
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Assign Body Rotation Point↵ Select blocks to set the point of rotation. You have to log in to edit this translation.
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| Transfer Selection... | You have to log in to add a translation. | Details | |
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Transfer Selection... You have to log in to edit this translation.
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| Assign Muzzle Blocks↵ Select the blocks you want to set as muzzle positions. | You have to log in to add a translation. | Details | |
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Assign Muzzle Blocks↵ Select the blocks you want to set as muzzle positions. You have to log in to edit this translation.
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| Show Rotation Points | You have to log in to add a translation. | Details | |
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Show Rotation Points You have to log in to edit this translation.
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| Transfer the selected blocks to a different turret part: | You have to log in to add a translation. | Details | |
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Transfer the selected blocks to a different turret part: You have to log in to edit this translation.
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