Avorion Translation Server

Translation of Avorion: Portuguese

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Prio Original string Translation
Submit New Design Submeter novo projeto Details

Submit New Design

Submeter novo projeto

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Status:
waiting
Date added:
2018-07-07 21:37:30 GMT
Translated by:
DurkLite2
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
Upload Error: %s Erro de Envio: %s Details

Upload Error: %s

Erro de Envio: %s

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Meta

Status:
waiting
Date added:
2018-07-07 21:38:13 GMT
Translated by:
DurkLite2
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
  • ./Client/ClientUI/Menu/ModUploadWorkshopTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Coaxial Gun Workshop Tag Arma Co-Axial Details

Coaxial Gun

Arma Co-Axial

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Status:
waiting
Context:
Workshop Tag
Date added:
2018-07-07 21:38:23 GMT
Translated by:
DurkLite2
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
Turret Workshop Tag Turreta Details

Turret

Turreta

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Meta

Status:
waiting
Context:
Workshop Tag
Date added:
2018-07-07 21:31:56 GMT
Translated by:
DurkLite2
References:
  • ./Client/ClientUI/Hud/DesignUploadWorkshopWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
This is the Building Mode for Coaxial Guns. Coaxial Guns point away from the surface they are built on and cannot rotate. Este é o modo de construção para armas Co-Axiais. Armas Co-Axiais apontam para longe da superfície em que são construídas e não podem girar. Details

This is the Building Mode for Coaxial Guns. Coaxial Guns point away from the surface they are built on and cannot rotate.

Este é o modo de construção para armas Co-Axiais. Armas Co-Axiais apontam para longe da superfície em que são construídas e não podem girar.

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Meta

Status:
waiting
Date added:
2018-07-07 21:41:23 GMT
Translated by:
DurkLite2
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Edit Coaxial Gun Editar Arma Co-Axial Details

Edit Coaxial Gun

Editar Arma Co-Axial

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Meta

Status:
waiting
Date added:
2018-07-07 21:34:53 GMT
Translated by:
DurkLite2
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Design Coaxial Gun Projetar arma Co-Axial Details

Design Coaxial Gun

Projetar arma Co-Axial

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Meta

Status:
waiting
Date added:
2018-07-07 21:38:38 GMT
Translated by:
DurkLite2
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
This is the Turret Building Mode. Each turret consists of three parts: Base, Body and Barrels. The Base is built directly onto the craft. The Body rotates horizontally on top of the Base. The Barrels part rotates vertically on top of the Body. Rotation Points can be assigned by selecting the desired block. When a turret is fired the shots appear at the muzzle positions. Changes to muzzle and rotation positions are also recorded and can be undone. You have to log in to add a translation. Details

This is the Turret Building Mode. Each turret consists of three parts: Base, Body and Barrels. The Base is built directly onto the craft. The Body rotates horizontally on top of the Base. The Barrels part rotates vertically on top of the Body. Rotation Points can be assigned by selecting the desired block. When a turret is fired the shots appear at the muzzle positions. Changes to muzzle and rotation positions are also recorded and can be undone.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Design Turret You have to log in to add a translation. Details

Design Turret

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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Assign Barrel Rotation Point Select blocks to set the point of rotation. You have to log in to add a translation. Details

Assign Barrel Rotation Point Select blocks to set the point of rotation.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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Assign Body Rotation Point Select blocks to set the point of rotation. You have to log in to add a translation. Details

Assign Body Rotation Point Select blocks to set the point of rotation.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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Transfer Selection... You have to log in to add a translation. Details

Transfer Selection...

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
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Assign Muzzle Blocks Select the blocks you want to set as muzzle positions. You have to log in to add a translation. Details

Assign Muzzle Blocks Select the blocks you want to set as muzzle positions.

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Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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Show Rotation Points You have to log in to add a translation. Details

Show Rotation Points

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
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Transfer the selected blocks to a different turret part: You have to log in to add a translation. Details

Transfer the selected blocks to a different turret part:

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TransferToPartWindow.cpp:
Priority of the original:
normal
More links:
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