Avorion Translation Server

Translation of Avorion: Norwegian

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The body of a \c(3dd)Torpedo\c() determines its flight properties and the warhead determines its combat properties. You have to log in to add a translation. Details

The body of a \c(3dd)Torpedo\c() determines its flight properties and the warhead determines its combat properties.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Torpedo\c() trails are the same color as their warhead. You have to log in to add a translation. Details

\c(3dd)Torpedo\c() trails are the same color as their warhead.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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When defending against \c(3dd)Torpedoes\c(), orient your ship in a way that your \c(3dd)PDCs\c() look at the incoming torpedoes, this will make it easier for them to shoot them down. You have to log in to add a translation. Details

When defending against \c(3dd)Torpedoes\c(), orient your ship in a way that your \c(3dd)PDCs\c() look at the incoming torpedoes, this will make it easier for them to shoot them down.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Don't fly around too crazily while \c(3dd)Torpedoes\c() are chasing you if you want your \c(3dd)PDCs\c() to hit them, as the \c(3dd)PDCs\c() have to aim as well! If you're constantly changing your ship's orientation or speed, \c(3dd)Torpedoes\c() will start flying in curves and are a lot harder to hit. You have to log in to add a translation. Details

Don't fly around too crazily while \c(3dd)Torpedoes\c() are chasing you if you want your \c(3dd)PDCs\c() to hit them, as the \c(3dd)PDCs\c() have to aim as well! If you're constantly changing your ship's orientation or speed, \c(3dd)Torpedoes\c() will start flying in curves and are a lot harder to hit.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Energy Suppressor Satellite You have to log in to add a translation. Details

Energy Suppressor Satellite

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  • ./data/scripts/items/energysuppressor.lua:
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Utilities You have to log in to add a translation. Details

Utilities

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  • ./Common/Scripts/dlc/rift/entity/riftresearchutilityshop.lua:
  • ./data/scripts/entity/merchants/utilitymerchant.lua:
  • ./data/scripts/items/equipmentmerchantcaller.lua:
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Utility Merchant You have to log in to add a translation. Details

Utility Merchant

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  • ./data/scripts/entity/merchants/utilitymerchant.lua:
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Your energy signature suppressor in sector \s(%1%:%2%) has burnt out! You have to log in to add a translation. Details

Your energy signature suppressor in sector \s(%1%:%2%) has burnt out!

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  • ./data/scripts/entity/energysuppressor.lua:
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Runtime: ${minutes} minutes before burning out. You have to log in to add a translation. Details

Runtime: ${minutes} minutes before burning out.

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  • ./data/scripts/entity/energysuppressor.lua:
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Runtime: ${hours} hours ${minutes} minutes before burning out. You have to log in to add a translation. Details

Runtime: ${hours} hours ${minutes} minutes before burning out.

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  • ./data/scripts/entity/energysuppressor.lua:
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Energy Signature Suppressor You have to log in to add a translation. Details

Energy Signature Suppressor

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  • ./data/scripts/entity/energysuppressor.lua:
  • ./data/scripts/sector/worldbosses/revoltingprisonship.lua:
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Blow it up boys, but make sure you don't hit the valuable parts this time! You have to log in to add a translation. Details

Blow it up boys, but make sure you don't hit the valuable parts this time!

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  • ./data/scripts/entity/dialogs/encounters/persecutor.lua:
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Paid bandits %1% Credits. You have to log in to add a translation. Details

Paid bandits %1% Credits.

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  • ./data/scripts/entity/dialogs/encounters/persecutor.lua:
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No communication? Then let's do it the hard way! You have to log in to add a translation. Details

No communication? Then let's do it the hard way!

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  • ./data/scripts/entity/dialogs/encounters/persecutor.lua:
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There seems to be some trouble with your bank account - you don't have the money. We're going to salvage your ship then. You have to log in to add a translation. Details

There seems to be some trouble with your bank account - you don't have the money. We're going to salvage your ship then.

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  • ./data/scripts/entity/dialogs/encounters/persecutor.lua:
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