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In order to do that, you need several \c(0d0)trading goods\c(). | You have to log in to add a translation. | Details | |
In order to do that, you need several \c(0d0)trading goods\c(). You have to log in to edit this translation.
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\c(0d0)Travel Hubs\c() provide a service where they charge your ship with energy to allow you to do longer hyperspace jumps. | You have to log in to add a translation. | Details | |
\c(0d0)Travel Hubs\c() provide a service where they charge your ship with energy to allow you to do longer hyperspace jumps. You have to log in to edit this translation.
or Cancel
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Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c(). | You have to log in to add a translation. | Details | |
Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c(). You have to log in to edit this translation.
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After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. | You have to log in to add a translation. | Details | |
After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. You have to log in to edit this translation.
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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. | You have to log in to add a translation. | Details | |
Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to edit this translation.
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While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. | You have to log in to add a translation. | Details | |
While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. You have to log in to edit this translation.
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Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). | You have to log in to add a translation. | Details | |
Trade between stations stops immediately, though, if a sector is called out as a \c(0d0)Hazard Zone\c(). You have to log in to edit this translation.
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Transport Mode | You have to log in to add a translation. | Details | |
Transport Mode You have to log in to edit this translation.
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | You have to log in to add a translation. | Details | |
To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to edit this translation.
or Cancel
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Bounty Hunters | You have to log in to add a translation. | Details | |
Bounty Hunters You have to log in to edit this translation.
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Torpedo Ship | You have to log in to add a translation. | Details | |
Torpedo Ship You have to log in to edit this translation.
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Anti-Shield Ship | You have to log in to add a translation. | Details | |
Anti-Shield Ship You have to log in to edit this translation.
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To control your turrets, assign a number to the turret slot. | You have to log in to add a translation. | Details | |
To control your turrets, assign a number to the turret slot. You have to log in to edit this translation.
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Anti-Fighter Ship | You have to log in to add a translation. | Details | |
Anti-Fighter Ship You have to log in to edit this translation.
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To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). | You have to log in to add a translation. | Details | |
To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). You have to log in to edit this translation.
or Cancel
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