Avorion Translation Server

Translation of Avorion: Dutch

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Prio Original string Translation
Quick Controls Switch You have to log in to add a translation. Details

Quick Controls Switch

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/ControlSettingsWindow.cpp:
Priority of the original:
normal
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You can order ships to move by selecting them with left-click and right-clicking on a position or a target. Use the icons at the bottom for more order types. You have to log in to add a translation. Details

You can order ships to move by selecting them with left-click and right-clicking on a position or a target. Use the icons at the bottom for more order types.

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
Priority of the original:
normal
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Connection to local instance failed: no response You have to log in to add a translation. Details

Connection to local instance failed: no response

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Meta

Status:
untranslated
References:
  • ./Client/Client/Session/ClientSessionState.cpp:
Priority of the original:
normal
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Connection to local instance failed You have to log in to add a translation. Details

Connection to local instance failed

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Meta

Status:
untranslated
References:
  • ./Client/Client/Session/ClientSessionState.cpp:
Priority of the original:
normal
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Your inventory is full (%1%/%2%). You have to log in to add a translation. Details

Your inventory is full (%1%/%2%).

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Meta

Status:
untranslated
References:
  • ./Client/Client/Scene/ParticleGroups/LootIconsGroup.cpp:
  • ./data/scripts/dlc/rift/lib/tradeableresearchdataitem.lua:
  • ./data/scripts/entity/merchants/repairdock.lua:
  • ./data/scripts/entity/merchants/turretfactory.lua:
  • ./data/scripts/lib/sellableinventoryitem.lua:
  • ./data/scripts/lib/tradeableinventoryitem.lua:
Priority of the original:
normal
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Your inventory is full. You have to log in to add a translation. Details

Your inventory is full.

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Meta

Status:
untranslated
References:
  • ./Client/Client/Scene/ParticleGroups/LootIconsGroup.cpp:
  • ./Server/Server/PlayerMessageHandlers/ManagementMessageHandler.cpp:
Priority of the original:
normal
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Boxelware Interns You have to log in to add a translation. Details

Boxelware Interns

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Meta

Status:
untranslated
References:
  • ./Client/Client/ClientCreditsState.cpp:
Priority of the original:
normal
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Additional Programming You have to log in to add a translation. Details

Additional Programming

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Meta

Status:
untranslated
References:
  • ./Client/Client/ClientCreditsState.cpp:
Priority of the original:
normal
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Due to turmoils, this sector has been called out as a Hazard Zone. Civilian ships, traders and freighters will avoid this sector until peace has returned. You have to log in to add a translation. Details

Due to turmoils, this sector has been called out as a Hazard Zone. Civilian ships, traders and freighters will avoid this sector until peace has returned.

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Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/warzonecheck.lua:
Priority of the original:
normal
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... and it's always watching. It tracks your jumps. Ten or more and it'll come for you. You have to log in to add a translation. Details

... and it's always watching. It tracks your jumps. Ten or more and it'll come for you.

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Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
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Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster? You have to log in to add a translation. Details

Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster?

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Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
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Yes, it tracks you when you jump through no-man's space. Ten jumps or more and you're guaranteed to meet it. You have to log in to add a translation. Details

Yes, it tracks you when you jump through no-man's space. Ten jumps or more and you're guaranteed to meet it.

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Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
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... don't ask ME how he does it! All I know is, that after ten jumps into empty sectors, he'll come for you. You have to log in to add a translation. Details

... don't ask ME how he does it! All I know is, that after ten jumps into empty sectors, he'll come for you.

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Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
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Personally, I don't believe it, but they say that after at least ten consecutive jumps through empty sectors, Swoks will come for you. You have to log in to add a translation. Details

Personally, I don't believe it, but they say that after at least ten consecutive jumps through empty sectors, Swoks will come for you.

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Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
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There's a myth around here: after ten consecutive jumps through empty sectors, Swoks will come for you. You have to log in to add a translation. Details

There's a myth around here: after ten consecutive jumps through empty sectors, Swoks will come for you.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/sector/background/radiochatter.lua:
Priority of the original:
normal
More links:
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Legend:
Current
Waiting
Fuzzy
Old
with warnings

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