Prio | Original string | Translation | — |
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Quick Controls Switch | You have to log in to add a translation. | Details | |
Quick Controls Switch You have to log in to edit this translation.
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You can order ships to move by selecting them with left-click and right-clicking on a position or a target.↵ Use the icons at the bottom for more order types. | You have to log in to add a translation. | Details | |
You can order ships to move by selecting them with left-click and right-clicking on a position or a target.↵ Use the icons at the bottom for more order types. You have to log in to edit this translation.
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Connection to local instance failed: no response | You have to log in to add a translation. | Details | |
Connection to local instance failed: no response You have to log in to edit this translation.
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Connection to local instance failed | You have to log in to add a translation. | Details | |
Connection to local instance failed You have to log in to edit this translation.
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Your inventory is full (%1%/%2%). | You have to log in to add a translation. | Details | |
Your inventory is full (%1%/%2%). You have to log in to edit this translation.
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Your inventory is full. | You have to log in to add a translation. | Details | |
Your inventory is full. You have to log in to edit this translation.
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Boxelware Interns | You have to log in to add a translation. | Details | |
Boxelware Interns You have to log in to edit this translation.
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Additional Programming | You have to log in to add a translation. | Details | |
Additional Programming You have to log in to edit this translation.
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Due to turmoils, this sector has been called out as a Hazard Zone.↵ Civilian ships, traders and freighters will avoid this sector until peace has returned. | You have to log in to add a translation. | Details | |
Due to turmoils, this sector has been called out as a Hazard Zone.↵ Civilian ships, traders and freighters will avoid this sector until peace has returned. You have to log in to edit this translation.
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... and it's always watching. It tracks your jumps. Ten or more and it'll come for you. | You have to log in to add a translation. | Details | |
... and it's always watching. It tracks your jumps. Ten or more and it'll come for you. You have to log in to edit this translation.
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Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster? | You have to log in to add a translation. | Details | |
Do you actually believe in this myth? How would the number of jumps into empty sectors influence you meeting a monster? You have to log in to edit this translation.
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Yes, it tracks you when you jump through no-man's space. Ten jumps or more and you're guaranteed to meet it. | You have to log in to add a translation. | Details | |
Yes, it tracks you when you jump through no-man's space. Ten jumps or more and you're guaranteed to meet it. You have to log in to edit this translation.
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... don't ask ME how he does it! All I know is, that after ten jumps into empty sectors, he'll come for you. | You have to log in to add a translation. | Details | |
... don't ask ME how he does it! All I know is, that after ten jumps into empty sectors, he'll come for you. You have to log in to edit this translation.
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Personally, I don't believe it, but they say that after at least ten consecutive jumps through empty sectors, Swoks will come for you. | You have to log in to add a translation. | Details | |
Personally, I don't believe it, but they say that after at least ten consecutive jumps through empty sectors, Swoks will come for you. You have to log in to edit this translation.
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There's a myth around here: after ten consecutive jumps through empty sectors, Swoks will come for you. | You have to log in to add a translation. | Details | |
There's a myth around here: after ten consecutive jumps through empty sectors, Swoks will come for you. You have to log in to edit this translation.
or Cancel
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