Prio | Original string | Translation | — |
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Start New Game | You have to log in to add a translation. | Details | |
Start New Game You have to log in to edit this translation.
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Next | You have to log in to add a translation. | Details | |
Next You have to log in to edit this translation.
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Create New Galaxy | You have to log in to add a translation. | Details | |
Create New Galaxy You have to log in to edit this translation.
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[%1%%2%] Move Plane Down/Up | You have to log in to add a translation. | Details | |
[%1%%2%] Move Plane Down/Up You have to log in to edit this translation.
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[%1%%2%%3%%4%] Move Camera | You have to log in to add a translation. | Details | |
[%1%%2%%3%%4%] Move Camera You have to log in to edit this translation.
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A new captain has taken command of the ship! | You have to log in to add a translation. | Details | |
A new captain has taken command of the ship! You have to log in to edit this translation.
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The captain has relinquished command of the ship. | You have to log in to add a translation. | Details | |
The captain has relinquished command of the ship. You have to log in to edit this translation.
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Placing turrets on the front of the ship might not always be the best idea.↵ Turrets have a certain dead zone when turning.↵ Consider placing them on the top, bottom, left or right side of the ship. | You have to log in to add a translation. | Details | |
Placing turrets on the front of the ship might not always be the best idea.↵ Turrets have a certain dead zone when turning.↵ Consider placing them on the top, bottom, left or right side of the ship. You have to log in to edit this translation.
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%i%% towards next Level | You have to log in to add a translation. | Details | |
%i%% towards next Level You have to log in to edit this translation.
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Turrets have a certain 'dead zone' when turning and aiming. If you want your turrets to shoot forward well, it's best to place them on a side facing the top, bottom, left or right of the ship - instead of a front-facing side. | You have to log in to add a translation. | Details | |
Turrets have a certain 'dead zone' when turning and aiming. If you want your turrets to shoot forward well, it's best to place them on a side facing the top, bottom, left or right of the ship - instead of a front-facing side. You have to log in to edit this translation.
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When you have your captain plan a \c(3dd)Trading Contract\c(), they'll show you the routes with best profit per unit, best profit per volume, and highest margin in the area. | You have to log in to add a translation. | Details | |
When you have your captain plan a \c(3dd)Trading Contract\c(), they'll show you the routes with best profit per unit, best profit per volume, and highest margin in the area. You have to log in to edit this translation.
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When your captain has the \c(3dd)Market Expert\c() perk, or the ship a \c(3dd)Trading Subsystem\c() installed, they'll get the best prices for \c(3dd)Sell Commands\c() and \c(3dd)Procurement Contracts\c(). | You have to log in to add a translation. | Details | |
When your captain has the \c(3dd)Market Expert\c() perk, or the ship a \c(3dd)Trading Subsystem\c() installed, they'll get the best prices for \c(3dd)Sell Commands\c() and \c(3dd)Procurement Contracts\c(). You have to log in to edit this translation.
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When a \c(3dd)Travel Command\c() leads through dangerous sectors, such as enemy faction territory or no man's space, then the chances of an attack rise drastically. | You have to log in to add a translation. | Details | |
When a \c(3dd)Travel Command\c() leads through dangerous sectors, such as enemy faction territory or no man's space, then the chances of an attack rise drastically. You have to log in to edit this translation.
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Must begin with a letter! | You have to log in to add a translation. | Details | |
Must begin with a letter! You have to log in to edit this translation.
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Must have at least 3 characters! | You have to log in to add a translation. | Details | |
Must have at least 3 characters! You have to log in to edit this translation.
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