Avorion Translation Server

Translation of Avorion: Japanese glossary

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Start New Game You have to log in to add a translation. Details

Start New Game

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  • ./Client/ClientUI/Menu/CreateSingleplayerGameWindow.cpp:
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Next You have to log in to add a translation. Details

Next

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  • ./Client/ClientUI/Menu/CreateSingleplayerGameWindow.cpp:
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Create New Galaxy You have to log in to add a translation. Details

Create New Galaxy

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  • ./Client/ClientUI/Menu/CreateSingleplayerGameWindow.cpp:
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[%1%%2%] Move Plane Down/Up You have to log in to add a translation. Details

[%1%%2%] Move Plane Down/Up

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  • ./Client/ClientUI/Hud/StrategyInputHints.cpp:
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[%1%%2%%3%%4%] Move Camera You have to log in to add a translation. Details

[%1%%2%%3%%4%] Move Camera

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  • ./Client/ClientUI/Hud/StrategyInputHints.cpp:
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A new captain has taken command of the ship! You have to log in to add a translation. Details

A new captain has taken command of the ship!

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  • ./Client/ClientUI/Hud/NotificationDisplayer.cpp:
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The captain has relinquished command of the ship. You have to log in to add a translation. Details

The captain has relinquished command of the ship.

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  • ./Client/ClientUI/Hud/NotificationDisplayer.cpp:
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Placing turrets on the front of the ship might not always be the best idea. Turrets have a certain dead zone when turning. Consider placing them on the top, bottom, left or right side of the ship. You have to log in to add a translation. Details

Placing turrets on the front of the ship might not always be the best idea. Turrets have a certain dead zone when turning. Consider placing them on the top, bottom, left or right side of the ship.

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  • ./Client/ClientUI/Hud/HintDisplayer.cpp:
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%i%% towards next Level You have to log in to add a translation. Details

%i%% towards next Level

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  • ./Client/ClientUI/CaptainProfile.cpp:
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Turrets have a certain 'dead zone' when turning and aiming. If you want your turrets to shoot forward well, it's best to place them on a side facing the top, bottom, left or right of the ship - instead of a front-facing side. You have to log in to add a translation. Details

Turrets have a certain 'dead zone' when turning and aiming. If you want your turrets to shoot forward well, it's best to place them on a side facing the top, bottom, left or right of the ship - instead of a front-facing side.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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When you have your captain plan a \c(3dd)Trading Contract\c(), they'll show you the routes with best profit per unit, best profit per volume, and highest margin in the area. You have to log in to add a translation. Details

When you have your captain plan a \c(3dd)Trading Contract\c(), they'll show you the routes with best profit per unit, best profit per volume, and highest margin in the area.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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When your captain has the \c(3dd)Market Expert\c() perk, or the ship a \c(3dd)Trading Subsystem\c() installed, they'll get the best prices for \c(3dd)Sell Commands\c() and \c(3dd)Procurement Contracts\c(). You have to log in to add a translation. Details

When your captain has the \c(3dd)Market Expert\c() perk, or the ship a \c(3dd)Trading Subsystem\c() installed, they'll get the best prices for \c(3dd)Sell Commands\c() and \c(3dd)Procurement Contracts\c().

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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When a \c(3dd)Travel Command\c() leads through dangerous sectors, such as enemy faction territory or no man's space, then the chances of an attack rise drastically. You have to log in to add a translation. Details

When a \c(3dd)Travel Command\c() leads through dangerous sectors, such as enemy faction territory or no man's space, then the chances of an attack rise drastically.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Must begin with a letter! You have to log in to add a translation. Details

Must begin with a letter!

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  • ./Common/Game/GameUtility.cpp:
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Must have at least 3 characters! You have to log in to add a translation. Details

Must have at least 3 characters!

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  • ./Common/Game/GameUtility.cpp:
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