Avorion Translation Server

Translation of Avorion: Japanese glossary

1 1730 1731 1732 1733 1734 6482
Filter ↓ Sort ↓ All  Untranslated (random)
Prio Original string Translation
Are you sure you want to relive the Into the Rift Story campaign? This cannot be undone! You have to log in to add a translation. Details

Are you sure you want to relive the Into the Rift Story campaign? This cannot be undone!

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/itrstoryresetbeacon.lua:
Priority of the original:
normal
More links:
or Cancel
You have seen. You are ready. You have to log in to add a translation. Details

You have seen. You are ready.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/itrstoryresetbeacon.lua:
Priority of the original:
normal
More links:
or Cancel
Into the Rift story was reset. You have to log in to add a translation. Details

Into the Rift story was reset.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/itrstoryresetbeacon.lua:
Priority of the original:
normal
More links:
or Cancel
Uuh..? You have to log in to add a translation. Details

Uuh..?

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/itrstoryresetbeacon.lua:
Priority of the original:
normal
More links:
or Cancel
Live Again You have to log in to add a translation. Details

Live Again

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/itrstoryresetbeacon.lua:
Priority of the original:
normal
More links:
or Cancel
It's tough to know the past. It's even tougher to know the future. What would you do if you could repeat history? You have to log in to add a translation. Details

It's tough to know the past. It's even tougher to know the future. What would you do if you could repeat history?

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/itrstoryresetbeacon.lua:
Priority of the original:
normal
More links:
or Cancel
A device, which can supply ancient gates with energy. It's too far away from the gate to function properly. You have to log in to add a translation. Details

A device, which can supply ancient gates with energy. It's too far away from the gate to function properly.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
Priority of the original:
normal
More links:
or Cancel
Chargeable gate within reach detected. You have to log in to add a translation. Details

Chargeable gate within reach detected.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
Priority of the original:
normal
More links:
or Cancel
A device, which can supply ancient gates with energy. It hums softly. You have to log in to add a translation. Details

A device, which can supply ancient gates with energy. It hums softly.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
Priority of the original:
normal
More links:
or Cancel
Charging Ancient Gate: %02d:%05.2f You have to log in to add a translation. Details

Charging Ancient Gate: %02d:%05.2f

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegate.lua:
Priority of the original:
normal
More links:
or Cancel
Activator required in the vicinity, systems on standby. You have to log in to add a translation. Details

Activator required in the vicinity, systems on standby.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegate.lua:
Priority of the original:
normal
More links:
or Cancel
All systems online, connection established. You have to log in to add a translation. Details

All systems online, connection established.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegate.lua:
Priority of the original:
normal
More links:
or Cancel
Power supply established, starting sequence initiated. You have to log in to add a translation. Details

Power supply established, starting sequence initiated.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegate.lua:
Priority of the original:
normal
More links:
or Cancel
Power supply ensured. Batteries: 2/2 You have to log in to add a translation. Details

Power supply ensured. Batteries: 2/2

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/batterystash.lua:
Priority of the original:
normal
More links:
or Cancel
Status: not enough energy, emergency operation activated. Batteries: 1/2 You have to log in to add a translation. Details

Status: not enough energy, emergency operation activated. Batteries: 1/2

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/batterystash.lua:
Priority of the original:
normal
More links:
or Cancel
1 1730 1731 1732 1733 1734 6482
Legend:
Current
Waiting
Fuzzy
Old
with warnings

Export as