Avorion Translation Server

Translation of Avorion: Hungarian

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Assign more than the minimum number of \c(3dd)Crew Members\c() to professions to gain boosts in that profession. You have to log in to add a translation. Details

Assign more than the minimum number of \c(3dd)Crew Members\c() to professions to gain boosts in that profession.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Your ships need \c(3dd)Crews\c(). You can hire crews at various friendly stations. You have to log in to add a translation. Details

Your ships need \c(3dd)Crews\c(). You can hire crews at various friendly stations.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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A \c(3dd)Flight Recorder\c() block will mark the location of your ship's destruction on the \c(3dd)Galaxy Map\c() - but only if it's still intact when the ship is destroyed! So make sure your \c(3dd)Flight Recorders\c() are protected. A \c(3dd)Feketedoboz\c() tömb kijelöli a hajód felrobbanásának helyét a \c(3dd)Galaxis Térképen\c(), de csak akkor, ha érintetlen marad! Szóval győződj meg arról, hogy jól beépíted a \c(3dd)Feketedobozt\c(). Details

A \c(3dd)Flight Recorder\c() block will mark the location of your ship's destruction on the \c(3dd)Galaxy Map\c() - but only if it's still intact when the ship is destroyed! So make sure your \c(3dd)Flight Recorders\c() are protected.

A \c(3dd)Feketedoboz\c() tömb kijelöli a hajód felrobbanásának helyét a \c(3dd)Galaxis Térképen\c(), de csak akkor, ha érintetlen marad! Szóval győződj meg arról, hogy jól beépíted a \c(3dd)Feketedobozt\c().

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Date added:
2020-03-23 06:02:40 GMT
Translated by:
Mikk
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Make sure you also explore sectors that are not marked with a dot. But be careful, as pirates like to hide in these unknown regions. You have to log in to add a translation. Details

Make sure you also explore sectors that are not marked with a dot. But be careful, as pirates like to hide in these unknown regions.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Visited sectors with content are marked automatically on your \c(3dd)Galaxy Map\c(). You have to log in to add a translation. Details

Visited sectors with content are marked automatically on your \c(3dd)Galaxy Map\c().

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The blue radius around your position on the \c(3dd)Galaxy Map\c() shows how far your ship can jump. You have to log in to add a translation. Details

The blue radius around your position on the \c(3dd)Galaxy Map\c() shows how far your ship can jump.

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Everything in the game is \c(3dd)generated procedurally\c() - no matter where you go, you will always find something new! You have to log in to add a translation. Details

Everything in the game is \c(3dd)generated procedurally\c() - no matter where you go, you will always find something new!

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The \c(3dd)Gate System\c() offers a safe and fast way of travelling, for a price. Each passage will cost you money, and the price depends on the distance and your relations to the owners of the gate. You have to log in to add a translation. Details

The \c(3dd)Gate System\c() offers a safe and fast way of travelling, for a price. Each passage will cost you money, and the price depends on the distance and your relations to the owners of the gate.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The galaxy is filled with \c(3dd)valuable objects\c(), such as secret stashes or ship wreckages. Some of those wreckages can even be made functional again. You have to log in to add a translation. Details

The galaxy is filled with \c(3dd)valuable objects\c(), such as secret stashes or ship wreckages. Some of those wreckages can even be made functional again.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Your \c(3dd)Energy Storage\c() can't be charged with endless speed. You can only charge it with a 20th of its capacity per second, and excess energy will be lost. You have to log in to add a translation. Details

Your \c(3dd)Energy Storage\c() can't be charged with endless speed. You can only charge it with a 20th of its capacity per second, and excess energy will be lost.

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If your ship doesn't produce enough energy, the energy consumption will drain its \c(3dd)Batteries\c(). Once they're empty, your ship's systems will work with less capacity or even fail. You have to log in to add a translation. Details

If your ship doesn't produce enough energy, the energy consumption will drain its \c(3dd)Batteries\c(). Once they're empty, your ship's systems will work with less capacity or even fail.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Your \c(3dd)Generator\c() generates energy and your systems drain it. Excess energy will be stored in your ship's \c(3dd)Energy Storage\c() and drained from there when your systems require more energy, for example in combat or during a \c(3dd)Hyperspace Jump\c(). You have to log in to add a translation. Details

Your \c(3dd)Generator\c() generates energy and your systems drain it. Excess energy will be stored in your ship's \c(3dd)Energy Storage\c() and drained from there when your systems require more energy, for example in combat or during a \c(3dd)Hyperspace Jump\c().

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Some blocks like \c(3dd)Solar Panels\c() need a lot of surface area instead of volume. Néhány alkatrész számára, mint a \c(3dd)Napelemekére\c() is nagy felszín méretet kell biztosítanod a kiterjedésük helyett. Details

Some blocks like \c(3dd)Solar Panels\c() need a lot of surface area instead of volume.

Néhány alkatrész számára, mint a \c(3dd)Napelemekére\c() is nagy felszín méretet kell biztosítanod a kiterjedésük helyett.

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Status:
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Date added:
2020-03-23 06:05:07 GMT
Translated by:
Mikk
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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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You can repair your ship in \c(3dd)Building Mode\c() while you're not in combat. You have to log in to add a translation. Details

You can repair your ship in \c(3dd)Building Mode\c() while you're not in combat.

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The mass of your ship greatly influences its inertia - lighter ships are much easier to steer and don't need as many \c(3dd)Thrusters\c() and \c(3dd)Engines\c(). You have to log in to add a translation. Details

The mass of your ship greatly influences its inertia - lighter ships are much easier to steer and don't need as many \c(3dd)Thrusters\c() and \c(3dd)Engines\c().

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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