Avorion Translation Server

Translation of Avorion: Hungarian

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We suspect that there must be other life forms to which this also applies. In order to investigate this assumption further, several Xenos Research Probes must be placed in the rift. You have to log in to add a translation. Details

We suspect that there must be other life forms to which this also applies. In order to investigate this assumption further, several Xenos Research Probes must be placed in the rift.

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/scoutsector.lua:
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These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose. You have to log in to add a translation. Details

These artifacts from ancient times are full of strange transmitters. They seem to be tuned to frequencies that no one can use for any purpose.

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission3-scout-secondary.lua:
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We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages. You have to log in to add a translation. Details

We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages.

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Meta

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untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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Ah, we did it! There's the scumbag! Let's knock it down! You have to log in to add a translation. Details

Ah, we did it! There's the scumbag! Let's knock it down!

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Meta

Status:
untranslated
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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Woohooo! You have to log in to add a translation. Details

Woohooo!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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Meta

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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Meta

Status:
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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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Meta

Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds! You have to log in to add a translation. Details

Xsotan use asteroids to breed. Here we can directly destroy their breeding grounds!

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Meta

Status:
untranslated
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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up. You have to log in to add a translation. Details

Zach told me something about waves that occur before Xsotan appear in a sector. We would have to tune our scanners to it, then we would have a heads up.

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Meta

Status:
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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Upon successfully completing a \c(3dd)Rift Mission\c() you can choose between two \c(3dd)Rewards\c(). Egy \c(3dd)Hasadékküldetés\c() sikeres teljesítésekor két \c(3dd)Jutalom\c() között választhatsz. Details

Upon successfully completing a \c(3dd)Rift Mission\c() you can choose between two \c(3dd)Rewards\c().

Egy \c(3dd)Hasadékküldetés\c() sikeres teljesítésekor két \c(3dd)Jutalom\c() között választhatsz.

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Meta

Status:
waiting
Date added:
2022-10-30 10:39:57 GMT
Translated by:
Asophix
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks. A \c(3dd)Teleporterek\c() korlátozott mennyiségű tömeget tudnak egy hasadékba szállítani. Ha ez a keret túl van lépve, akkor a hajók károsodhatnak és akár téglákat is elveszthetnek. Details

\c(3dd)Teleporters\c() can move a limited amount of mass into a rift. If that mass is exceeded the ships will be damaged and might even lose blocks.

A \c(3dd)Teleporterek\c() korlátozott mennyiségű tömeget tudnak egy hasadékba szállítani. Ha ez a keret túl van lépve, akkor a hajók károsodhatnak és akár téglákat is elveszthetnek.

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Meta

Status:
waiting
Date added:
2022-10-30 10:12:40 GMT
Translated by:
Asophix
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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Every \c(3dd)Rift Mission\c() has specific requirements that every ship that wants to take part must fulfill. Minden \c(3dd)Hasadékküldetés\c() meghatározott követelményeket szab, melyeket minden résztvevő hajónak ki kell elégítenie. Details

Every \c(3dd)Rift Mission\c() has specific requirements that every ship that wants to take part must fulfill.

Minden \c(3dd)Hasadékküldetés\c() meghatározott követelményeket szab, melyeket minden résztvevő hajónak ki kell elégítenie.

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Meta

Status:
waiting
Date added:
2022-10-30 11:30:03 GMT
Translated by:
Asophix
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The leader of a group accepts \c(3dd)Rift Missions\c() for the whole group. This way you can explore rifts together with your friends. A csoport vezetője egyúttal az egész csapat számára fogadhat el \c(3dd)Hasadékküldetéseket\c(). Ily módon a barátaiddal is felfedezhetsz hasadékokat. Details

The leader of a group accepts \c(3dd)Rift Missions\c() for the whole group. This way you can explore rifts together with your friends.

A csoport vezetője egyúttal az egész csapat számára fogadhat el \c(3dd)Hasadékküldetéseket\c(). Ily módon a barátaiddal is felfedezhetsz hasadékokat.

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Meta

Status:
waiting
Date added:
2022-10-30 11:22:34 GMT
Translated by:
Asophix
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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Upon successfully completing a \c(3dd)Rift Mission\c() you can choose between two \c(3dd)Rewards\c(). Egy \c(3dd)Hasadékküldetés\c() sikeres teljesítésekor két \c(3dd)Jutalom\c() között választhatsz. Details

Upon successfully completing a \c(3dd)Rift Mission\c() you can choose between two \c(3dd)Rewards\c().

Egy \c(3dd)Hasadékküldetés\c() sikeres teljesítésekor két \c(3dd)Jutalom\c() között választhatsz.

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2022-10-30 10:39:57 GMT
Translated by:
Asophix
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
More links:
or Cancel
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