Avorion Translation Server

Translation of Avorion: French

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Prio Original string Translation
Log Entry A2Tg4xaS Entrée de journal A2Tg4xaS Details

Log Entry A2Tg4xaS

Entrée de journal A2Tg4xaS

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Meta

Status:
current
Date added:
2018-10-01 21:54:25 GMT
Translated by:
scareLOL444
Approved by:
Ribosome
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
Energy & Lightning overload research simulations running. Check logs for further information on research. Simulations de surcharge en Energie Phonotique en cours. Consulter les journaux pour plus d'information sur ces recherches. Details

Energy & Lightning overload research simulations running. Check logs for further information on research.

Simulations de surcharge en Energie Phonotique en cours. Consulter les journaux pour plus d'information sur ces recherches.

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Meta

Status:
current
Date added:
2018-10-20 09:54:08 GMT
Translated by:
Ribosome
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
Build Turret Factory Button Construire Details

Build

Construire

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Meta

Status:
current
Context:
Turret Factory Button
Date added:
2018-10-17 16:34:47 GMT
Translated by:
LieutenantCook
Approved by:
Ribosome
References:
  • ./data/scripts/entity/merchants/turretfactory.lua:
Priority of the original:
normal
More links:
or Cancel
Build Shipyard Button Construire Details

Build

Construire

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Meta

Status:
current
Context:
Shipyard Button
Date added:
2018-10-17 16:50:49 GMT
Translated by:
LieutenantCook
Approved by:
Ribosome
References:
  • ./data/scripts/entity/merchants/shipyard.lua:
Priority of the original:
normal
More links:
or Cancel
You already have this subsystem installed. Vous avez déjà installé cette mise à jour. Details

You already have this subsystem installed.

Vous avez déjà installé cette mise à jour.

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Meta

Status:
fuzzy
Date added:
2019-08-16 08:19:18 GMT
Translated by:
Thooxy
References:
  • ./Server/Server/PlayerMessageHandlers/InstallSystemMessageHandler.cpp:
Priority of the original:
normal
More links:
or Cancel
Shot Color Couleur du Tir Details

Shot Color

Couleur du Tir

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Meta

Status:
current
Date added:
2018-10-01 21:30:35 GMT
Translated by:
scareLOL444
Approved by:
Ribosome
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
Priority of the original:
normal
More links:
or Cancel
Merged %1% blocks to %2% blocks. Connexion des blocs %1% aux blocs %2% . Details

Merged %1% blocks to %2% blocks.

Connexion des blocs %1% aux blocs %2% .

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Meta

Status:
current
Date added:
2019-08-22 07:15:47 GMT
Translated by:
Thooxy
References:
  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
Priority of the original:
normal
More links:
or Cancel
\c(3dd)Shields\c() will recharge after 30 seconds of not taking any damage. Vos boucliers commenceront à se recharger si vous ne subissez pas de dégâts pendant un délai de 30 secondes. Details

\c(3dd)Shields\c() will recharge after 30 seconds of not taking any damage.

Vos boucliers commenceront à se recharger si vous ne subissez pas de dégâts pendant un délai de 30 secondes.

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Meta

Status:
fuzzy
Date added:
2018-10-17 03:57:01 GMT
Translated by:
Ribosome
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
More links:
or Cancel
Permanent Installation: Installation Permanente : Details

Permanent Installation:

Installation Permanente :

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Meta

Status:
current
Date added:
2019-08-28 11:36:32 GMT
Translated by:
Thooxy
References:
  • ./data/scripts/systems/shieldimpenetrator.lua:
Priority of the original:
normal
More links:
or Cancel
Emergency Recharge Recharge d'Urgence Details

Emergency Recharge

Recharge d'Urgence

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Meta

Status:
current
Date added:
2018-10-01 21:31:59 GMT
Translated by:
scareLOL444
Approved by:
Ribosome
References:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
  • ./data/scripts/systems/shieldbooster.lua:
Priority of the original:
normal
More links:
or Cancel
Material Level Niveau du Matériau Details

Material Level

Niveau du Matériau

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Meta

Status:
current
Date added:
2018-10-01 21:41:31 GMT
Translated by:
scareLOL444
Approved by:
Ribosome
References:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
  • ./data/scripts/systems/miningsystem.lua:
Priority of the original:
normal
More links:
or Cancel
Permanent Installation Bonuses Active Bonus d'installation permanents actifs Details

Permanent Installation Bonuses Active

Bonus d'installation permanents actifs

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Meta

Status:
current
Date added:
2019-08-16 08:21:23 GMT
Translated by:
Thooxy
References:
  • ./data/scripts/systems/basesystem.lua:
Priority of the original:
normal
More links:
or Cancel
You have to be close to an Equipment Dock to remove permanently installed subsystems. Vous devez être proche d'une Usine d'Equipement afin d'enlever les améliorations permanentes installées. Details

You have to be close to an Equipment Dock to remove permanently installed subsystems.

Vous devez être proche d'une Usine d'Equipement afin d'enlever les améliorations permanentes installées.

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Meta

Status:
fuzzy
Date added:
2018-10-17 17:03:15 GMT
Translated by:
LieutenantCook
References:
  • ./Server/Server/PlayerMessageHandlers/InstallSystemMessageHandler.cpp:
Priority of the original:
normal
More links:
or Cancel
Don't show this again Ne plus afficher Details

Don't show this again

Ne plus afficher

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Meta

Status:
current
Date added:
2018-10-01 21:20:51 GMT
Translated by:
scareLOL444
Approved by:
Ribosome
References:
  • ./Client/UI/UIYesNoWindow.cpp:
Priority of the original:
normal
More links:
or Cancel
Permanent subsystems can only be removed without destroying them when near an Equipment Dock. Are you sure you want to install? Le seul moyen de retirer les systèmes embarqués permanents sans les détruire est de réaliser cette opération à proximité d'une Usine d'Equipement. Voulez-vous vraiment procéder à l'installation ? Details

Permanent subsystems can only be removed without destroying them when near an Equipment Dock. Are you sure you want to install?

Le seul moyen de retirer les systèmes embarqués permanents sans les détruire est de réaliser cette opération à proximité d'une Usine d'Equipement. Voulez-vous vraiment procéder à l'installation ?

You have to log in to edit this translation.

Meta

Status:
fuzzy
Date added:
2018-10-17 18:24:46 GMT
Translated by:
Ribosome
References:
  • ./Client/ClientUI/ShipWindow/SystemsTab.cpp:
Priority of the original:
normal
More links:
or Cancel
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