Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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If you ever find yourself in the possession of \c(0d0)Stolen Goods\c() you can sell or have them \c(0d0)unbranded\c() here. Unbranded goods can then be traded with any station. Nobody will ask questions at a \c(0d0)smuggler's market\c(). You have to log in to add a translation. Details

If you ever find yourself in the possession of \c(0d0)Stolen Goods\c() you can sell or have them \c(0d0)unbranded\c() here. Unbranded goods can then be traded with any station. Nobody will ask questions at a \c(0d0)smuggler's market\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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At \c(0d0)Scrapyards\c(), you can sell off old ships and \c(0d0)dismantle turrets\c() to get resources. Additionally, Scrapyards sell licenses allowing you to \c(0d0)salvage wreckages\c() to get turrets, subsystems and material scraps. You have to log in to add a translation. Details

At \c(0d0)Scrapyards\c(), you can sell off old ships and \c(0d0)dismantle turrets\c() to get resources. Additionally, Scrapyards sell licenses allowing you to \c(0d0)salvage wreckages\c() to get turrets, subsystems and material scraps.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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At a \c(0d0)Fighter Factory\c(), you can design and build your own \c(0d0)custom Fighters\c(). You can combine a block design with 200 blocks or less with a turret of your choice to get a new fighter. You have to log in to add a translation. Details

At a \c(0d0)Fighter Factory\c(), you can design and build your own \c(0d0)custom Fighters\c(). You can combine a block design with 200 blocks or less with a turret of your choice to get a new fighter.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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At the \c(0d0)Research Station\c() you can combine items into a better, random new one. The better the items, the better the resulting item will be. You have to log in to add a translation. Details

At the \c(0d0)Research Station\c() you can combine items into a better, random new one. The better the items, the better the resulting item will be.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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The \c(0d0)Headquarters\c() is a unique station for every faction. If you need to contact the whole faction, you should talk to their Headquarters. You have to log in to add a translation. Details

The \c(0d0)Headquarters\c() is a unique station for every faction. If you need to contact the whole faction, you should talk to their Headquarters.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Stations 太空站 Details

Stations

太空站

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Date added:
2024-11-14 05:18:40 GMT
Translated by:
Brad102394
References:
  • ./Client/ClientUI/GalaxyMap/GalaxyMap.cpp:
  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
  • ./data/scripts/player/ui/encyclopedia/chapters/trade.lua:
  • ./data/scripts/player/ui/sectorshipoverview.lua:
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Indicators 指示器 Details

Indicators

指示器

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2024-11-14 05:18:50 GMT
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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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The galaxy map has several types of markers: \c(0d0)Colonized sectors\c() are shown with a green blip, while sectors with \c(0d0)Hidden Mass\c() are marked with a yellow blip. Hidden mass sectors can contain good things, like huge asteroid fields, but also pirates. Be careful when venturing into the unknown! \c(0d0)Visited sectors\c() are marked with dots. Green dots represent allies, purple ones neutral objects, red ones hostile forces. \c(ddd)Note: to see the yellow markers it's necessary to install a \c(0d0)Radar Upgrade\c(ddd) with deep scan function.\c() You have to log in to add a translation. Details

The galaxy map has several types of markers: \c(0d0)Colonized sectors\c() are shown with a green blip, while sectors with \c(0d0)Hidden Mass\c() are marked with a yellow blip. Hidden mass sectors can contain good things, like huge asteroid fields, but also pirates. Be careful when venturing into the unknown! \c(0d0)Visited sectors\c() are marked with dots. Green dots represent allies, purple ones neutral objects, red ones hostile forces. \c(ddd)Note: to see the yellow markers it's necessary to install a \c(0d0)Radar Upgrade\c(ddd) with deep scan function.\c()

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Map Markers 製圖者 Details

Map Markers

製圖者

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Date added:
2024-11-14 05:19:15 GMT
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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Map Markers 地圖繪製者 Details

Map Markers

地圖繪製者

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Date added:
2024-11-14 05:19:31 GMT
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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Exploring 探險中 Details

Exploring

探險中

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Date added:
2024-11-14 05:18:59 GMT
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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Some turrets don't fit into one of the above categories. \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. Point Defense Weapons are very good against enemy fighters and torpedoes. Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. Utility Turrets: Those include \c(0d0)Healing\c() and \c(0d0)Force turrets\c(), which can heal other ships or push or pull them around. You have to log in to add a translation. Details

Some turrets don't fit into one of the above categories. \c(0d0)Point Defense Weapons\c(): Those weapons can always fire and need no ammunition. Point Defense Weapons are very good against enemy fighters and torpedoes. Set them to 'Defensive' to have them automatically target torpedoes, fighters and nearby enemies. Utility Turrets: Those include \c(0d0)Healing\c() and \c(0d0)Force turrets\c(), which can heal other ships or push or pull them around.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Special Turrets 特殊砲塔 Details

Special Turrets

特殊砲塔

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Date added:
2024-11-14 05:19:50 GMT
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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\c(0d0)Energy-Using Turrets\c() have batteries that first need to be charged with your ship's energy. Once this battery is depleted, the turret will stop shooting until its battery has been recharged. Weapons of this category inlcude \c(0d0)Lasers\c(), \c(0d0)Tesla\c() and \c(0d0)Lightning Guns\c() and \c(0d0)Plasma Turrets\c(). You have to log in to add a translation. Details

\c(0d0)Energy-Using Turrets\c() have batteries that first need to be charged with your ship's energy. Once this battery is depleted, the turret will stop shooting until its battery has been recharged. Weapons of this category inlcude \c(0d0)Lasers\c(), \c(0d0)Tesla\c() and \c(0d0)Lightning Guns\c() and \c(0d0)Plasma Turrets\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Energy Turrets 能量型砲塔 Details

Energy Turrets

能量型砲塔

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Date added:
2024-11-14 05:20:01 GMT
Translated by:
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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