Avorion Translation Server

Translation of Avorion: Chinese (Traditional)

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The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow. You have to log in to add a translation. Details

The really strong Xsotan always come after you have destroyed many small ones. They must be able to detect that somehow.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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Scientists at \c(3dd)Rift Research Centers\c() have developed teleporter technology that enables them to carry out \c(3dd)Expeditions\c() into Rifts. You have to log in to add a translation. Details

Scientists at \c(3dd)Rift Research Centers\c() have developed teleporter technology that enables them to carry out \c(3dd)Expeditions\c() into Rifts.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials! You have to log in to add a translation. Details

The Xsotan are not affected by the subspace distortion at all. I need to get my hands on their materials!

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  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages. You have to log in to add a translation. Details

We have located a formerly inhabited sector in the rift. We assume that there are still the remains of the stations of the former inhabitants. In the wreckages of these stations we expect records about the first appearance of the Xsotan. These records could help us to understand the arrival of the Xsotan more precisely. Salvaging lasers will be needed to retrieve the records from the wreckages.

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References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/salvagegoods.lua:
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ETA ${time} You have to log in to add a translation. Details

ETA ${time}

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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SWARM WARNING You have to log in to add a translation. Details

SWARM WARNING

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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You have ca %1% minutes until the swarm arrives. You have to log in to add a translation. Details

You have ca %1% minutes until the swarm arrives.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The swarm has arrived! Good luck and we hope you'll get out in time! You have to log in to add a translation. Details

The swarm has arrived! Good luck and we hope you'll get out in time!

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Your sensors are picking up extreme amounts of subspace signals. You have to log in to add a translation. Details

Your sensors are picking up extreme amounts of subspace signals.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The swarm is almost there. Get out of there immediately! You have to log in to add a translation. Details

The swarm is almost there. Get out of there immediately!

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Your sensors picked up large bursts of subspace signals. You have to log in to add a translation. Details

Your sensors picked up large bursts of subspace signals.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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The swarm is coming closer! The first scouts are already showing up. You have to log in to add a translation. Details

The swarm is coming closer! The first scouts are already showing up.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Your sensors are picking more subspace signals. They're getting stronger. You have to log in to add a translation. Details

Your sensors are picking more subspace signals. They're getting stronger.

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  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors. You have to log in to add a translation. Details

Do you think the Xsotan talk to each other? I don't think they can talk at all in our sectors.

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untranslated
References:
  • ./Common/Scripts/dlc/rift/story/riftstorymission2-combat-secondary.lua:
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The swarm is closing in. You have 2 more minutes until it arrives. You have to log in to add a translation. Details

The swarm is closing in. You have 2 more minutes until it arrives.

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Status:
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References:
  • ./Common/Scripts/dlc/rift/sector/riftmissiontimelimit.lua:
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