Avorion Translation Server

Translation of Avorion: Turkish

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Prio Original string Translation
You can't repair your ship while enemies are nearby. You have to log in to add a translation. Details

You can't repair your ship while enemies are nearby.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/RepairShipMessageHandler.cpp:
Priority of the original:
normal
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This craft cannot have an icon. You have to log in to add a translation. Details

This craft cannot have an icon.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/ManagementMessageHandler.cpp:
Priority of the original:
normal
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You can only reicon crafts in the same sector as you are. You have to log in to add a translation. Details

You can only reicon crafts in the same sector as you are.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/ManagementMessageHandler.cpp:
Priority of the original:
normal
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This item is bound to another player. You have to log in to add a translation. Details

This item is bound to another player.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/ManagementMessageHandler.cpp:
Priority of the original:
normal
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Transforming the whole craft into Hologram would delete it. You have to log in to add a translation. Details

Transforming the whole craft into Hologram would delete it.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/ChangeBlockMessageHandler.cpp:
Priority of the original:
normal
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You must own the Black Market DLC to build this turret. You have to log in to add a translation. Details

You must own the Black Market DLC to build this turret.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/BuildTurretMessageHandler.cpp:
Priority of the original:
normal
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This can only be built with a friendly shipyard in the sector. You have to log in to add a translation. Details

This can only be built with a friendly shipyard in the sector.

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Status:
untranslated
References:
  • ./Server/Server/PlayerMessageHandlers/AddBlockTemplateMessageHandler.cpp:
  • ./Server/Server/PlayerMessageHandlers/ChangeBlockMessageHandler.cpp:
  • ./Server/Server/PlayerMessageHandlers/SetBlockPlanMessageHandler.cpp:
Priority of the original:
normal
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Move View You have to log in to add a translation. Details

Move View

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
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Rotate View You have to log in to add a translation. Details

Rotate View

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
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Open Strategy Mode You have to log in to add a translation. Details

Open Strategy Mode

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
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Undock Everything You have to log in to add a translation. Details

Undock Everything

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
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Dock to Object You have to log in to add a translation. Details

Dock to Object

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
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Toggle Max Velocity You have to log in to add a translation. Details

Toggle Max Velocity

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Status:
untranslated
References:
  • ./Client/Input/GameInput.cpp:
Priority of the original:
normal
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Resources You have to log in to add a translation. Details

Resources

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Status:
untranslated
References:
  • ./Client/Game/Components/ScannerData.cpp:
Priority of the original:
normal
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Switched controls to immediate mode. Press %s to change it back. You have to log in to add a translation. Details

Switched controls to immediate mode. Press %s to change it back.

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Status:
untranslated
References:
  • ./Client/Game/Components/ClientControlUnit.cpp:
Priority of the original:
normal
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