Avorion Translation Server

Translation of Avorion: Turkish

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We took part in a bounty hunt! We had to share the reward, but it was still worth our while. You have to log in to add a translation. Details

We took part in a bounty hunt! We had to share the reward, but it was still worth our while.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We received a distress call, but we got there too late. Sad affair. Or it would have been sad, if we hadn't found all this loot. You have to log in to add a translation. Details

We received a distress call, but we got there too late. Sad affair. Or it would have been sad, if we hadn't found all this loot.

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Meta

Status:
untranslated
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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I made a bet with another captain that our ship was better suited for flying through asteroid fields. This is what I pulled from his wreck. You have to log in to add a translation. Details

I made a bet with another captain that our ship was better suited for flying through asteroid fields. This is what I pulled from his wreck.

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Meta

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untranslated
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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Some dude called 'Moretti' paid us a lot of money to deliver alcoholic beverages to his friends. No idea why he paid so much, but when it's about sums like this one, I don't ask questions. You have to log in to add a translation. Details

Some dude called 'Moretti' paid us a lot of money to deliver alcoholic beverages to his friends. No idea why he paid so much, but when it's about sums like this one, I don't ask questions.

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Meta

Status:
untranslated
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We ran into an old 'friend' who owed us. She gave us turret blueprints. You have to log in to add a translation. Details

We ran into an old 'friend' who owed us. She gave us turret blueprints.

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Meta

Status:
untranslated
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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The 'Commune' hired us to babysit some junkie. He went crazy and we had to chase his ship. This would have been the one time we really could have used some force turrets! You have to log in to add a translation. Details

The 'Commune' hired us to babysit some junkie. He went crazy and we had to chase his ship. This would have been the one time we really could have used some force turrets!

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Meta

Status:
untranslated
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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The 'Cavaliers' paid us to protect some casino from a bunch of bandits. It wasn't terribly exciting, but they paid well. You have to log in to add a translation. Details

The 'Cavaliers' paid us to protect some casino from a bunch of bandits. It wasn't terribly exciting, but they paid well.

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Meta

Status:
untranslated
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We found somebody locked in a compartment on a wreck. He said he was a member of the 'Family' and we would be richly rewarded if we took him back to them. And he was right! You have to log in to add a translation. Details

We found somebody locked in a compartment on a wreck. He said he was a member of the 'Family' and we would be richly rewarded if we took him back to them. And he was right!

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Meta

Status:
untranslated
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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Some convoy hired us to escort them. I don't really like escort missions, and the ships were always either a bit too slow or a bit too fast, but we were paid well in the end. You have to log in to add a translation. Details

Some convoy hired us to escort them. I don't really like escort missions, and the ships were always either a bit too slow or a bit too fast, but we were paid well in the end.

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Meta

Status:
untranslated
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We landed on a planet and found a whole bunch of interesting stuff. We should do that more often! You have to log in to add a translation. Details

We landed on a planet and found a whole bunch of interesting stuff. We should do that more often!

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Meta

Status:
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We found an abandoned station. We had a look around and we found a storage unit that still had goods inside it. We put them into our cargo bay. You have to log in to add a translation. Details

We found an abandoned station. We had a look around and we found a storage unit that still had goods inside it. We put them into our cargo bay.

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Meta

Status:
untranslated
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  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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We just came across a very old freighter. It was so old, in fact, that it was literally falling apart. We took crew and cargo on board, and they let us keep the cargo after we had taken them to a station. You have to log in to add a translation. Details

We just came across a very old freighter. It was so old, in fact, that it was literally falling apart. We took crew and cargo on board, and they let us keep the cargo after we had taken them to a station.

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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Commander, apparently somebody put a bounty on our head. Now the loot comes looking for us, and not the other way around! You have to log in to add a translation. Details

Commander, apparently somebody put a bounty on our head. Now the loot comes looking for us, and not the other way around!

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Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
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normal
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We took part in a bounty hunt! We had to share the reward, but it was still worth our while. You have to log in to add a translation. Details

We took part in a bounty hunt! We had to share the reward, but it was still worth our while.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
Priority of the original:
normal
More links:
or Cancel
We received a distress call, but we got there too late. Sad affair. Or it would have been sad, if we hadn't found all this loot. You have to log in to add a translation. Details

We received a distress call, but we got there too late. Sad affair. Or it would have been sad, if we hadn't found all this loot.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/expeditioncommand.lua:
Priority of the original:
normal
More links:
or Cancel
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Current
Waiting
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