Avorion Translation Server

Translation of Avorion: Turkish

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The Pirate Boss You have to log in to add a translation. Details

The Pirate Boss

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References:
  • ./data/scripts/player/story/swoksmission.lua:
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Explore the final sector You have to log in to add a translation. Details

Explore the final sector

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References:
  • ./data/scripts/player/story/exodus.lua:
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Yes, it's amazing! It's light, more durable than Iron, and supports anti-matter technology so you can build energy generators out of it. I’ll be gone for now, I have some affairs of my own to take care off. But I’ll check in with you soon! You have to log in to add a translation. Details

Yes, it's amazing! It's light, more durable than Iron, and supports anti-matter technology so you can build energy generators out of it. I’ll be gone for now, I have some affairs of my own to take care off. But I’ll check in with you soon!

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References:
  • ./data/scripts/player/missions/tutorials/tutorial_hirecrew.lua:
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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

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  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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Status:
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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
Priority of the original:
normal
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

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  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
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Titanium, gotcha. You have to log in to add a translation. Details

Titanium, gotcha.

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References:
  • ./data/scripts/player/missions/tutorials/tutorial_hirecrew.lua:
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Oh, and one more thing. You should be on the lookout for some Titanium asteroids. They're the ones with the different shape and white spots. You have to log in to add a translation. Details

Oh, and one more thing. You should be on the lookout for some Titanium asteroids. They're the ones with the different shape and white spots.

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Status:
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References:
  • ./data/scripts/player/missions/tutorials/tutorial_hirecrew.lua:
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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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Status:
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References:
  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

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Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
Priority of the original:
normal
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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
Priority of the original:
normal
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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
Priority of the original:
normal
More links:
or Cancel
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