Avorion Translation Server

Translation of Avorion: Turkish

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The upper of the two is your energy consumption and the lower shows how much energy is currently stored. You have to log in to add a translation. Details

The upper of the two is your energy consumption and the lower shows how much energy is currently stored.

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  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
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At the bottom of the screen you'll find the \c(0d0)Energy Bar\c() and your \c(0d0)Battery Status\c() in shades of yellow. You have to log in to add a translation. Details

At the bottom of the screen you'll find the \c(0d0)Energy Bar\c() and your \c(0d0)Battery Status\c() in shades of yellow.

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  • ./data/scripts/player/ui/encyclopedia/chapters/basics.lua:
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The \c(0d0)Cruiser Control Mode\c() is a secondary control mode that you can use to steer \c(0d0)larger vessels\c(). Once your ships get bigger, they won't be as agile as they used to be when they were smaller corvettes. Large crafts massively profit from \c(0d0)turrets\c() that can \c(0d0)turn in each direction\c(). With this mode you can set a fixed velocity with \c(fff)[${Acc}], [${Brake}], [${ToggleVelocity}]\c() and steer the ship with \c(fff)[${W}], [${A}], [${S}], [${D}], [${Q}], [${E}]\c(), all while being able to move the mouse freely to aim. You have to log in to add a translation. Details

The \c(0d0)Cruiser Control Mode\c() is a secondary control mode that you can use to steer \c(0d0)larger vessels\c(). Once your ships get bigger, they won't be as agile as they used to be when they were smaller corvettes. Large crafts massively profit from \c(0d0)turrets\c() that can \c(0d0)turn in each direction\c(). With this mode you can set a fixed velocity with \c(fff)[${Acc}], [${Brake}], [${ToggleVelocity}]\c() and steer the ship with \c(fff)[${W}], [${A}], [${S}], [${D}], [${Q}], [${E}]\c(), all while being able to move the mouse freely to aim.

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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

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Cruisers & Larger Ships You have to log in to add a translation. Details

Cruisers & Larger Ships

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When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom. You have to log in to add a translation. Details

When steering with the mouse, hold \c(fff)[${camera}]\c() to move the camera independently from the ship, \c(0d0)without\c() the ship \c(0d0)changing course\c(). This way, you can fire a broadside at an enemy that is starboard or portside, while your ship \c(0d0)stays on course\c(). While holding \c(fff)[${camera}]\c(), use the \c(fff)[Mouse Wheel]\c() to zoom.

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