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You can save your designs in the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()). | You have to log in to add a translation. | Details | |
You can save your designs in the \c(0d0)Saved Designs\c() window (see chapter \c(fff)'Saving Ships'\c()). You have to log in to edit this translation.
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If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks.↵ You can also use the \c(fff)arrow keys\c() to move the focus of the camera. | You have to log in to add a translation. | Details | |
If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks.↵ You can also use the \c(fff)arrow keys\c() to move the focus of the camera. You have to log in to edit this translation.
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Matching Size & Shape | You have to log in to add a translation. | Details | |
Matching Size & Shape You have to log in to edit this translation.
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Advanced Building | You have to log in to add a translation. | Details | |
Advanced Building You have to log in to edit this translation.
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Camera | You have to log in to add a translation. | Details | |
Camera You have to log in to edit this translation.
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Templates made up of several blocks can be scaled and rotated just like single blocks. | You have to log in to add a translation. | Details | |
Templates made up of several blocks can be scaled and rotated just like single blocks. You have to log in to edit this translation.
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Silhouettes | You have to log in to add a translation. | Details | |
Silhouettes You have to log in to edit this translation.
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You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. | You have to log in to add a translation. | Details | |
You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. You have to log in to edit this translation.
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Building Shortcuts | You have to log in to add a translation. | Details | |
Building Shortcuts You have to log in to edit this translation.
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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. | You have to log in to add a translation. | Details | |
Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to edit this translation.
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You can also design the looks of your turrets. Select a turret base on your ship and enter the \c(0d0)Turret Design Mode\c(). | You have to log in to add a translation. | Details | |
You can also design the looks of your turrets. Select a turret base on your ship and enter the \c(0d0)Turret Design Mode\c(). You have to log in to edit this translation.
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Anchor Blocks | You have to log in to add a translation. | Details | |
Anchor Blocks You have to log in to edit this translation.
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From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
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Ship Stats | You have to log in to add a translation. | Details | |
Ship Stats You have to log in to edit this translation.
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
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