Avorion Translation Server

Translation of Avorion: Turkish

1 4344 4345 4346 4347 4348 6484
Filter ↓ Sort ↓ All  Untranslated (random)
Prio Original string Translation
If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. You have to log in to add a translation. Details

If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c(). You have to log in to add a translation. Details

You can also select multiple blocks, either manually or by selecting the option \c(fff)'Select All Blocks Of The Current Type'\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to add a translation. Details

Especially for edge and triangle blocks it is important that their orientation matches the neighboring block.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to add a translation. Details

If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
Merging Blocks You have to log in to add a translation. Details

Merging Blocks

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to add a translation. Details

If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to add a translation. Details

You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship. You have to log in to add a translation. Details

In \c(0d0)Building Mode\c() you can move the camera by pressing \c(fff)[${movCam}]\c() and moving the mouse, turning it around the center of your ship.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
As cargo doesn't tend to resist, boarding a trade ship yields a fine amount of trading goods. You have to log in to add a translation. Details

As cargo doesn't tend to resist, boarding a trade ship yields a fine amount of trading goods.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
Priority of the original:
normal
More links:
or Cancel
Boarders will kill anyone resisting and you will be able to use the ship with a new crew. You have to log in to add a translation. Details

Boarders will kill anyone resisting and you will be able to use the ship with a new crew.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/combat.lua:
Priority of the original:
normal
More links:
or Cancel
If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. You have to log in to add a translation. Details

If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
It is possible to select all blocks of a certain color by choosing \c(fff)'Select All Blocks with the Current Color'\c() and then transform all selected blocks to a different color with \c(fff)'Apply Current Color to Selection'\c(). You have to log in to add a translation. Details

It is possible to select all blocks of a certain color by choosing \c(fff)'Select All Blocks with the Current Color'\c() and then transform all selected blocks to a different color with \c(fff)'Apply Current Color to Selection'\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
To save a template, select all the blocks you want to save and copy them with \c(fff)[CTRL] + [C]\c(). You have to log in to add a translation. Details

To save a template, select all the blocks you want to save and copy them with \c(fff)[CTRL] + [C]\c().

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to add a translation. Details

You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
It is not only possible to save entire ships, you can also save templates made up of only a few blocks. You have to log in to add a translation. Details

It is not only possible to save entire ships, you can also save templates made up of only a few blocks.

You have to log in to edit this translation.

Meta

Status:
untranslated
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
Priority of the original:
normal
More links:
or Cancel
1 4344 4345 4346 4347 4348 6484
Legend:
Current
Waiting
Fuzzy
Old
with warnings

Export as