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You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). | You have to log in to add a translation. | Details | |
You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to edit this translation.
or Cancel
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You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). | You have to log in to add a translation. | Details | |
You need a \c(0d0)Lieutenant\c() for every \c(0d0)4 sergeants\c(). You have to log in to edit this translation.
or Cancel
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You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). | You have to log in to add a translation. | Details | |
You need a \c(0d0)Sergeant\c() for every \c(0d0)5 crewmembers\c(). You have to log in to edit this translation.
or Cancel
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Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). | You have to log in to add a translation. | Details | |
Officers have the same workforce as other crewmembers, but earn a \c(0d0)higher salary\c(). You have to log in to edit this translation.
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To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left. | You have to log in to add a translation. | Details | |
To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left. You have to log in to edit this translation.
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Templates made up of several blocks can be scaled and rotated just like single blocks. | You have to log in to add a translation. | Details | |
Templates made up of several blocks can be scaled and rotated just like single blocks. You have to log in to edit this translation.
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Your crew will assign officers automatically. | You have to log in to add a translation. | Details | |
Your crew will assign officers automatically. You have to log in to edit this translation.
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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. | You have to log in to add a translation. | Details | |
Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to edit this translation.
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If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. | You have to log in to add a translation. | Details | |
If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. You have to log in to edit this translation.
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Anchor Blocks | You have to log in to add a translation. | Details | |
Anchor Blocks You have to log in to edit this translation.
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From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). | You have to log in to add a translation. | Details | |
From there, you can drag and drop your template into the quick access bar at the bottom, or use it again directly with \c(fff)[CTRL] + [V]\c(). You have to log in to edit this translation.
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Placing Turrets | You have to log in to add a translation. | Details | |
Placing Turrets You have to log in to edit this translation.
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To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. | You have to log in to add a translation. | Details | |
To move the focus back to the center of your ship, deselect everything and press \c(fff)[${focus}]\c() again. You have to log in to edit this translation.
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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. | You have to log in to add a translation. | Details | |
Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to edit this translation.
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You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). | You have to log in to add a translation. | Details | |
You need a \c(0d0)Colonel\c() for every \c(0d0)3 lieutenants\c(). You have to log in to edit this translation.
or Cancel
|
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