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Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. | You have to log in to add a translation. | Details | |
Once the crew of a profession reaches a certain threshold - for example, once you have 5 mechanics - they will need an officer to keep things going smoothly. You have to log in to edit this translation.
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Changing Colors | You have to log in to add a translation. | Details | |
Changing Colors You have to log in to edit this translation.
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If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. | You have to log in to add a translation. | Details | |
If you want to replace a turret that is already on your ship, hold \c(fff)[Left SHIFT]\c() and place the new turret onto the old one. You have to log in to edit this translation.
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A \c(0d0)crew\c() is what keeps a ship together. | You have to log in to add a translation. | Details | |
A \c(0d0)crew\c() is what keeps a ship together. You have to log in to edit this translation.
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Crew & Professionals | You have to log in to add a translation. | Details | |
Crew & Professionals You have to log in to edit this translation.
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Camera | You have to log in to add a translation. | Details | |
Camera You have to log in to edit this translation.
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Open \c(0d0)Building Mode\c() by pressing \c(fff)[${openBuild}]\c() or use the hammer icon in the top right corner.↵ ↵ If you want to see all available \c(0d0)blocks\c(), hold \c(fff)[${inventory}]\c(). All blocks can be \c(0d0)scaled\c() in any direction by holding \c(fff)[${W}]\c(), \c(fff)[${A}]\c(), \c(fff)[${S}]\c(), \c(fff)[${D}]\c() and moving the mouse.↵ ↵ Select a block that is already on your ship by using \c(fff)[${select}]\c() and multiple blocks by holding down \c(fff)[CTRL]\c() and using \c(fff)[${select}]\c(). To rotate the block you'd like to place, press \c(fff)[${rotate}]\c().↵ ↵ If you don't know how to do something, press \c(fff)[${short}]\c() to get an overview of all \c(0d0)building shortcuts\c()! | You have to log in to add a translation. | Details | |
Open \c(0d0)Building Mode\c() by pressing \c(fff)[${openBuild}]\c() or use the hammer icon in the top right corner.↵ ↵ If you want to see all available \c(0d0)blocks\c(), hold \c(fff)[${inventory}]\c(). All blocks can be \c(0d0)scaled\c() in any direction by holding \c(fff)[${W}]\c(), \c(fff)[${A}]\c(), \c(fff)[${S}]\c(), \c(fff)[${D}]\c() and moving the mouse.↵ ↵ Select a block that is already on your ship by using \c(fff)[${select}]\c() and multiple blocks by holding down \c(fff)[CTRL]\c() and using \c(fff)[${select}]\c(). To rotate the block you'd like to place, press \c(fff)[${rotate}]\c().↵ ↵ If you don't know how to do something, press \c(fff)[${short}]\c() to get an overview of all \c(0d0)building shortcuts\c()! You have to log in to edit this translation.
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The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. | You have to log in to add a translation. | Details | |
The \c(0d0)Processing Power\c() of a ship determines the amount of \c(0d0)Subsystem Sockets\c() it supports. You have to log in to edit this translation.
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If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks.↵ You can also use the \c(fff)arrow keys\c() to move the focus of the camera. | You have to log in to add a translation. | Details | |
If you would like to have a different block as the center, select that block and press \c(fff)[${focus}]\c(). If you select more than one block and press \c(fff)[${focus}]\c(), the focus will be exactly between those blocks.↵ You can also use the \c(fff)arrow keys\c() to move the focus of the camera. You have to log in to edit this translation.
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On top of that, they can also gain experience and level up over time, increasing their productivity. | You have to log in to add a translation. | Details | |
On top of that, they can also gain experience and level up over time, increasing their productivity. You have to log in to edit this translation.
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In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. | You have to log in to add a translation. | Details | |
In this case you can \c(0d0)repair\c() only the missing blocks, which is much cheaper. You have to log in to edit this translation.
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Professionals take a higher salary, but studies have shown that they can increase productivity by up to 200%. | You have to log in to add a translation. | Details | |
Professionals take a higher salary, but studies have shown that they can increase productivity by up to 200%. You have to log in to edit this translation.
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You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. | You have to log in to add a translation. | Details | |
You cannot edit a damaged ship, which means that you may have to repair your ship on site if it doesn't steer properly any more. You have to log in to edit this translation.
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They must have built their ships somehow... | You have to log in to add a translation. | Details | |
They must have built their ships somehow... You have to log in to edit this translation.
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Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. | You have to log in to add a translation. | Details | |
Another way to get the building knowledge is to clear a \c(0d0)Pirate Sector\c() in the respective area. You have to log in to edit this translation.
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