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To use the various \c(0d0)Materials\c() that you can find, you need the appropriate \c(0d0)Building Knowledge\c(). | You have to log in to add a translation. | Details | |
To use the various \c(0d0)Materials\c() that you can find, you need the appropriate \c(0d0)Building Knowledge\c(). You have to log in to edit this translation.
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Matching Size & Shape | You have to log in to add a translation. | Details | |
Matching Size & Shape You have to log in to edit this translation.
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Advanced Building | You have to log in to add a translation. | Details | |
Advanced Building You have to log in to edit this translation.
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Building Shortcuts | You have to log in to add a translation. | Details | |
Building Shortcuts You have to log in to edit this translation.
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Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. | You have to log in to add a translation. | Details | |
Click the \c(fff)'? Button'\c() in the grid window to find out more about each setting. You have to log in to edit this translation.
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A \c(0d0)crew\c() is what keeps a ship together. | You have to log in to add a translation. | Details | |
A \c(0d0)crew\c() is what keeps a ship together. You have to log in to edit this translation.
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Crew & Professionals | You have to log in to add a translation. | Details | |
Crew & Professionals You have to log in to edit this translation.
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They will then be permanently deleted from your ship design. | You have to log in to add a translation. | Details | |
They will then be permanently deleted from your ship design. You have to log in to edit this translation.
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If you don't have enough money for those preliminary repairs, you can also \c(0d0)discard\c() the missing blocks to be able to edit your ship again. | You have to log in to add a translation. | Details | |
If you don't have enough money for those preliminary repairs, you can also \c(0d0)discard\c() the missing blocks to be able to edit your ship again. You have to log in to edit this translation.
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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
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You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. | You have to log in to add a translation. | Details | |
You can also install a \c(0d0)Scanner Subsystem\c() to see how many boarders you'll need to successfully board a ship. You have to log in to edit this translation.
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They will then be permanently deleted from your ship design. | You have to log in to add a translation. | Details | |
They will then be permanently deleted from your ship design. You have to log in to edit this translation.
or Cancel
|
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If you don't have enough money for those preliminary repairs, you can also \c(0d0)discard\c() the missing blocks to be able to edit your ship again. | You have to log in to add a translation. | Details | |
If you don't have enough money for those preliminary repairs, you can also \c(0d0)discard\c() the missing blocks to be able to edit your ship again. You have to log in to edit this translation.
or Cancel
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To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left. | You have to log in to add a translation. | Details | |
To add \c(0d0)turrets\c() to your ship, select a turret from the \c(0d0)Turret Window\c() on the left. You have to log in to edit this translation.
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Placing Turrets | You have to log in to add a translation. | Details | |
Placing Turrets You have to log in to edit this translation.
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