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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. | You have to log in to add a translation. | Details | |
If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to edit this translation.
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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. | You have to log in to add a translation. | Details | |
You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to edit this translation.
or Cancel
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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. | You have to log in to add a translation. | Details | |
Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to edit this translation.
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Professionals can be \c(0d0)hired at stations\c(). | You have to log in to add a translation. | Details | |
Professionals can be \c(0d0)hired at stations\c(). You have to log in to edit this translation.
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Most of the work on a ship can be done by allrounder crew members, but there are some jobs that can only be done by professionals. | You have to log in to add a translation. | Details | |
Most of the work on a ship can be done by allrounder crew members, but there are some jobs that can only be done by professionals. You have to log in to edit this translation.
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If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. | You have to log in to add a translation. | Details | |
If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. You have to log in to edit this translation.
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A \c(0d0)crew\c() is what keeps a ship together. | You have to log in to add a translation. | Details | |
A \c(0d0)crew\c() is what keeps a ship together. You have to log in to edit this translation.
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Crew & Professionals | You have to log in to add a translation. | Details | |
Crew & Professionals You have to log in to edit this translation.
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Grid | You have to log in to add a translation. | Details | |
Grid You have to log in to edit this translation.
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To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. | You have to log in to add a translation. | Details | |
To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. You have to log in to edit this translation.
or Cancel
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To use the various \c(0d0)Materials\c() that you can find, you need the appropriate \c(0d0)Building Knowledge\c(). | You have to log in to add a translation. | Details | |
To use the various \c(0d0)Materials\c() that you can find, you need the appropriate \c(0d0)Building Knowledge\c(). You have to log in to edit this translation.
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Silhouettes | You have to log in to add a translation. | Details | |
Silhouettes You have to log in to edit this translation.
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You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. | You have to log in to add a translation. | Details | |
You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. You have to log in to edit this translation.
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Merging Blocks | You have to log in to add a translation. | Details | |
Merging Blocks You have to log in to edit this translation.
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If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. | You have to log in to add a translation. | Details | |
If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to edit this translation.
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