Avorion Translation Server

Translation of Avorion: Turkish

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If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely. You have to log in to add a translation. Details

If you select \c(0d0)Voxel Grid\c(), for example, all corners of your blocks will always end up where the lines of the grid cross, allowing you to build more precisely.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it. You have to log in to add a translation. Details

You can change the size of the invisible grid that all blocks align themselves with and you can decide how newly placed blocks snap to it.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Especially for edge and triangle blocks it is important that their orientation matches the neighboring block. You have to log in to add a translation. Details

Especially for edge and triangle blocks it is important that their orientation matches the neighboring block.

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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Professionals can be \c(0d0)hired at stations\c(). You have to log in to add a translation. Details

Professionals can be \c(0d0)hired at stations\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Most of the work on a ship can be done by allrounder crew members, but there are some jobs that can only be done by professionals. You have to log in to add a translation. Details

Most of the work on a ship can be done by allrounder crew members, but there are some jobs that can only be done by professionals.

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If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block. You have to log in to add a translation. Details

If you would like the block you want to place to match the size of the one you want to place it next to, select \c(fff)'Match Block'\c() in the \c(0d0)Blocks Window\c() or hold \c(fff)[Left SHIFT]\c() while placing the block.

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A \c(0d0)crew\c() is what keeps a ship together. You have to log in to add a translation. Details

A \c(0d0)crew\c() is what keeps a ship together.

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Crew & Professionals You have to log in to add a translation. Details

Crew & Professionals

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Grid You have to log in to add a translation. Details

Grid

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  • ./data/scripts/player/ui/encyclopedia/chapters/building.lua:
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To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks. You have to log in to add a translation. Details

To see a size comparison of your ship, select \c(fff)'View'\c() and choose from a number of famous landmarks.

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To use the various \c(0d0)Materials\c() that you can find, you need the appropriate \c(0d0)Building Knowledge\c(). You have to log in to add a translation. Details

To use the various \c(0d0)Materials\c() that you can find, you need the appropriate \c(0d0)Building Knowledge\c().

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Silhouettes You have to log in to add a translation. Details

Silhouettes

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You can configure which ship stats are shown by clicking on the cog symbol underneath the stats. You have to log in to add a translation. Details

You can configure which ship stats are shown by clicking on the cog symbol underneath the stats.

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Merging Blocks You have to log in to add a translation. Details

Merging Blocks

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If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship. You have to log in to add a translation. Details

If you hold \c(fff)[ALT]\c() before placing your design on your ship, you will be able to select which of its blocks your template should use to anchor itself to the ship.

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