Avorion Translation Server

Translation of Avorion: Turkish

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Integrity Fields You have to log in to add a translation. Details

Integrity Fields

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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The \c(0d0)Stabilizing Nanobot Routing\c() improves your ship's structural stability, allowing you to build bigger ships as if you had more processing power available. You have to log in to add a translation. Details

The \c(0d0)Stabilizing Nanobot Routing\c() improves your ship's structural stability, allowing you to build bigger ships as if you had more processing power available.

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Transport Mode You have to log in to add a translation. Details

Transport Mode

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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

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To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). You have to log in to add a translation. Details

To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c().

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Some weapons do more damage to shields, others do more damage to hull. You have to log in to add a translation. Details

Some weapons do more damage to shields, others do more damage to hull.

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While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. You have to log in to add a translation. Details

While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt.

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There are many different weapon types with different features. You have to log in to add a translation. Details

There are many different weapon types with different features.

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There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. You have to log in to add a translation. Details

There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles.

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To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). You have to log in to add a translation. Details

To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c().

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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to add a translation. Details

Buttons on the left side of the screen allow to set a command for each squad.

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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to add a translation. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

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Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to add a translation. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to add a translation. Details

Buttons on the left side of the screen allow to set a command for each squad.

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