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Some weapons do more damage to shields, others do more damage to hull. | You have to log in to add a translation. | Details | |
Some weapons do more damage to shields, others do more damage to hull. You have to log in to edit this translation.
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There are patches of \c(0d0)No-Man's-Space\c() in the Galaxy. | You have to log in to add a translation. | Details | |
There are patches of \c(0d0)No-Man's-Space\c() in the Galaxy. You have to log in to edit this translation.
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No-Man's-Space | You have to log in to add a translation. | Details | |
No-Man's-Space You have to log in to edit this translation.
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There are fewer stations and you may run into more enemies. However, there will be more asteroid fields and general chances for adventure there. | You have to log in to add a translation. | Details | |
There are fewer stations and you may run into more enemies. However, there will be more asteroid fields and general chances for adventure there. You have to log in to edit this translation.
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There are many different weapon types with different features. | You have to log in to add a translation. | Details | |
There are many different weapon types with different features. You have to log in to edit this translation.
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Using Fighters | You have to log in to add a translation. | Details | |
Using Fighters You have to log in to edit this translation.
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You will then see the turret group above your health bar and you will be able to select whether you want it to be controlled manually, only shoot at attackers, shoot at everything or shoot at a certain target. | You have to log in to add a translation. | Details | |
You will then see the turret group above your health bar and you will be able to select whether you want it to be controlled manually, only shoot at attackers, shoot at everything or shoot at a certain target. You have to log in to edit this translation.
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There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. | You have to log in to add a translation. | Details | |
There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. You have to log in to edit this translation.
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Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c(). | You have to log in to add a translation. | Details | |
Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c(). You have to log in to edit this translation.
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After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. | You have to log in to add a translation. | Details | |
After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. You have to log in to edit this translation.
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
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Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). | You have to log in to add a translation. | Details | |
Depending on the type of laser they'll yield refined materials (\c(0d0)Refining Lasers\c()) or scrap metals (\c(0d0)R-Salvaging Lasers\c()). You have to log in to edit this translation.
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When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. | You have to log in to add a translation. | Details | |
When hovering over a sector you will see information about ships and stations that were in the sector the last time you visited it. You have to log in to edit this translation.
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It is a common misconception in the galaxy, that shields protect from collision damage. They do not. | You have to log in to add a translation. | Details | |
It is a common misconception in the galaxy, that shields protect from collision damage. They do not. You have to log in to edit this translation.
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
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