Prio | Original string | Translation | — |
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It doesn't overheat very fast and it is very reliable. | You have to log in to add a translation. | Details | |
It doesn't overheat very fast and it is very reliable. You have to log in to edit this translation.
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A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. | You have to log in to add a translation. | Details | |
A \c(0d0)Chain Gun\c() is a very basic, all-purpose weapon. You have to log in to edit this translation.
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Chain Gun | You have to log in to add a translation. | Details | |
Chain Gun You have to log in to edit this translation.
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All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). | You have to log in to add a translation. | Details | |
All turrets can be categorized into one of three categories: \c(0d0)Overheating\c(), \c(0d0)Energy Using\c() or \c(0d0)Special\c(). You have to log in to edit this translation.
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To use fighters you will need \c(0d0)Hangar\c() to put them in. | You have to log in to add a translation. | Details | |
To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to edit this translation.
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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). | You have to log in to add a translation. | Details | |
\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to edit this translation.
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. | You have to log in to add a translation. | Details | |
To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to edit this translation.
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | You have to log in to add a translation. | Details | |
With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to edit this translation.
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Producing Fighters | You have to log in to add a translation. | Details | |
Producing Fighters You have to log in to edit this translation.
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If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher. | You have to log in to add a translation. | Details | |
If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher. You have to log in to edit this translation.
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Additionally, they massively reduce incoming damage to blocks inside the integrity field. | You have to log in to add a translation. | Details | |
Additionally, they massively reduce incoming damage to blocks inside the integrity field. You have to log in to edit this translation.
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The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. | You have to log in to add a translation. | Details | |
The \c(0d0)Sector Context Menu\c() is opened when right-clicking on a sector. You have to log in to edit this translation.
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Using Fighters | You have to log in to add a translation. | Details | |
Using Fighters You have to log in to edit this translation.
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You will then see the turret group above your health bar and you will be able to select whether you want it to be controlled manually, only shoot at attackers, shoot at everything or shoot at a certain target. | You have to log in to add a translation. | Details | |
You will then see the turret group above your health bar and you will be able to select whether you want it to be controlled manually, only shoot at attackers, shoot at everything or shoot at a certain target. You have to log in to edit this translation.
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Context Menu | You have to log in to add a translation. | Details | |
Context Menu You have to log in to edit this translation.
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