Avorion Translation Server

Translation of Avorion: Russian glossary

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With these goods in the hold, I'm just the right person to avoid getting into trouble. A small sticker here, a wrong label there and everything is legal. You have to log in to add a translation. Details

With these goods in the hold, I'm just the right person to avoid getting into trouble. A small sticker here, a wrong label there and everything is legal.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/simulationutility.lua:
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normal
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We'll supply those stations, no problem. This shouldn't be a hard thing to do. You have to log in to add a translation. Details

We'll supply those stations, no problem. This shouldn't be a hard thing to do.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/supplycommand.lua:
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Loop Time You have to log in to add a translation. Details

Loop Time

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untranslated
References:
  • ./data/scripts/player/background/simulation/supplycommand.lua:
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You don't have permission to manage alliance stations! You have to log in to add a translation. Details

You don't have permission to manage alliance stations!

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Status:
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References:
  • ./data/scripts/player/background/simulation/supplycommand.lua:
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There are no supply routes that we could fly! You have to log in to add a translation. Details

There are no supply routes that we could fly!

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Status:
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References:
  • ./data/scripts/player/background/simulation/supplycommand.lua:
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We don't have enough cargo space to do that properly! You have to log in to add a translation. Details

We don't have enough cargo space to do that properly!

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  • ./data/scripts/player/background/simulation/supplycommand.lua:
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Supplying stations ship AI status You have to log in to add a translation. Details

Supplying stations

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Status:
untranslated
Context:
ship AI status
References:
  • ./data/scripts/player/background/simulation/supplycommand.lua:
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Ship is supplying stations with goods. You have to log in to add a translation. Details

Ship is supplying stations with goods.

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  • ./data/scripts/player/background/simulation/supplycommand.lua:
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'%1%' delivered %2% %3% to station '%4%'. You have to log in to add a translation. Details

'%1%' delivered %2% %3% to station '%4%'.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/supplycommand.lua:
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goods You have to log in to add a translation. Details

goods

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References:
  • ./data/scripts/player/background/simulation/supplycommand.lua:
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Commander, we encountered an issue while supplying: Station %s can't trade the goods! You have to log in to add a translation. Details

Commander, we encountered an issue while supplying: Station %s can't trade the goods!

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Status:
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References:
  • ./data/scripts/player/background/simulation/supplycommand.lua:
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Commander, we encountered an issue while supplying: Station '%s' has disappeared! You have to log in to add a translation. Details

Commander, we encountered an issue while supplying: Station '%s' has disappeared!

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/supplycommand.lua:
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There is no pirate activity that we can detect. You have to log in to add a translation. Details

There is no pirate activity that we can detect.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
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\c(dd5)We will not make a single hyperspace jump into pirate territory. We will be safer that way, but less productive. We will see what we can find.\c() You have to log in to add a translation. Details

\c(dd5)We will not make a single hyperspace jump into pirate territory. We will be safer that way, but less productive. We will see what we can find.\c()

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
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We should try to keep some of the goods on board well hidden. I'll take care of it. You have to log in to add a translation. Details

We should try to keep some of the goods on board well hidden. I'll take care of it.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/simulationutility.lua:
Priority of the original:
normal
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