Avorion Translation Server

Translation of Avorion: Portuguese

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Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet.

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer? You have to log in to add a translation. Details

Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer?

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Log Entry DP710sma You have to log in to add a translation. Details

Log Entry DP710sma

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Log Entry CAPne8xy You have to log in to add a translation. Details

Log Entry CAPne8xy

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Log Entry BKjgy85n You have to log in to add a translation. Details

Log Entry BKjgy85n

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Log Entry A2Tg4xaS You have to log in to add a translation. Details

Log Entry A2Tg4xaS

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Energy & Lightning overload research simulations running. Check logs for further information on research. You have to log in to add a translation. Details

Energy & Lightning overload research simulations running. Check logs for further information on research.

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  • ./data/scripts/entity/story/researchsatellite.lua:
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Build Turret Factory Button You have to log in to add a translation. Details

Build

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Turret Factory Button
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  • ./data/scripts/entity/merchants/turretfactory.lua:
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Build Shipyard Button You have to log in to add a translation. Details

Build

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Shipyard Button
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  • ./data/scripts/entity/merchants/shipyard.lua:
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You already have this subsystem installed. You have to log in to add a translation. Details

You already have this subsystem installed.

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  • ./Server/Server/PlayerMessageHandlers/InstallSystemMessageHandler.cpp:
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Shot Color You have to log in to add a translation. Details

Shot Color

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  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
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Merged %1% blocks to %2% blocks. You have to log in to add a translation. Details

Merged %1% blocks to %2% blocks.

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  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
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\c(3dd)Shields\c() will recharge after 30 seconds of not taking any damage. You have to log in to add a translation. Details

\c(3dd)Shields\c() will recharge after 30 seconds of not taking any damage.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Permanent Installation: You have to log in to add a translation. Details

Permanent Installation:

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  • ./data/scripts/systems/shieldimpenetrator.lua:
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Emergency Recharge You have to log in to add a translation. Details

Emergency Recharge

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  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
  • ./Common/Scripts/dlc/rift/systems/overshield.lua:
  • ./data/scripts/systems/shieldbooster.lua:
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