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| Distributed M.A.D. Log, Entry #BKjgy85n↵ Simulation #32.↵ ↵ First test runs on overloaded lightning guns are looking very promising.↵ ↵ With these new modified lightning guns we'll be able to reach unimaginable amounts of power.↵ ↵ A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. | You have to log in to add a translation. | Details | |
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Distributed M.A.D. Log, Entry #BKjgy85n↵ Simulation #32.↵ ↵ First test runs on overloaded lightning guns are looking very promising.↵ ↵ With these new modified lightning guns we'll be able to reach unimaginable amounts of power.↵ ↵ A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. You have to log in to edit this translation.
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| Distributed M.A.D. Log, Entry #A2Tg4xaS↵ Simulation #59123.↵ ↵ Massive power improvements over the last simulations. Still no reliable way to penetrate stone.↵ ↵ Maybe shifting the phase could get us a little closer? | You have to log in to add a translation. | Details | |
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Distributed M.A.D. Log, Entry #A2Tg4xaS↵ Simulation #59123.↵ ↵ Massive power improvements over the last simulations. Still no reliable way to penetrate stone.↵ ↵ Maybe shifting the phase could get us a little closer? You have to log in to edit this translation.
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| Log Entry DP710sma | You have to log in to add a translation. | Details | |
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Log Entry DP710sma You have to log in to edit this translation.
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| Log Entry CAPne8xy | You have to log in to add a translation. | Details | |
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Log Entry CAPne8xy You have to log in to edit this translation.
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| Log Entry BKjgy85n | You have to log in to add a translation. | Details | |
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Log Entry BKjgy85n You have to log in to edit this translation.
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| Log Entry A2Tg4xaS | You have to log in to add a translation. | Details | |
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Log Entry A2Tg4xaS You have to log in to edit this translation.
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| Energy & Lightning overload research simulations running.↵ ↵ Check logs for further information on research. | You have to log in to add a translation. | Details | |
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Energy & Lightning overload research simulations running.↵ ↵ Check logs for further information on research. You have to log in to edit this translation.
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| Build Turret Factory Button | You have to log in to add a translation. | Details | |
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Build You have to log in to edit this translation.
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| Build Shipyard Button | You have to log in to add a translation. | Details | |
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Build You have to log in to edit this translation.
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| You already have this subsystem installed. | You have to log in to add a translation. | Details | |
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You already have this subsystem installed. You have to log in to edit this translation.
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| Shot Color | You have to log in to add a translation. | Details | |
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Shot Color You have to log in to edit this translation.
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| Merged %1% blocks to %2% blocks. | You have to log in to add a translation. | Details | |
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Merged %1% blocks to %2% blocks. You have to log in to edit this translation.
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| \c(3dd)Shields\c() will recharge after 30 seconds of not taking any damage. | You have to log in to add a translation. | Details | |
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\c(3dd)Shields\c() will recharge after 30 seconds of not taking any damage. You have to log in to edit this translation.
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| Permanent Installation: | You have to log in to add a translation. | Details | |
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Permanent Installation: You have to log in to edit this translation.
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| Emergency Recharge | You have to log in to add a translation. | Details | |
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Emergency Recharge You have to log in to edit this translation.
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