Avorion Translation Server

Translation of Avorion: Portuguese

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With a \c(3dd)Trading Subsystem\c(), you can detect trade routes, see prices of all stations in the sector, and even check supply and demand of goods in the nearby area. You have to log in to add a translation. Details

With a \c(3dd)Trading Subsystem\c(), you can detect trade routes, see prices of all stations in the sector, and even check supply and demand of goods in the nearby area.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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\c(3dd)Trading Posts\c() buy and sell a variety of goods, depending on supply and demand rates at their location. You have to log in to add a translation. Details

\c(3dd)Trading Posts\c() buy and sell a variety of goods, depending on supply and demand rates at their location.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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When founding a factory, it may take a few minutes until its supply and demand influence is established in all nearby sectors and the economy network. You have to log in to add a translation. Details

When founding a factory, it may take a few minutes until its supply and demand influence is established in all nearby sectors and the economy network.

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  • ./Client/Client/LoadingScreenTipSelector.cpp:
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Factories influence supply and demand rates of nearby sectors, but their own prices are not affected by their impact on the rates. You have to log in to add a translation. Details

Factories influence supply and demand rates of nearby sectors, but their own prices are not affected by their impact on the rates.

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Regional price differences through supply and demand will not influence the number of traders that visit your factory, but your factory's base price will. You have to log in to add a translation. Details

Regional price differences through supply and demand will not influence the number of traders that visit your factory, but your factory's base price will.

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\c(3dd)Factories\c() either pay high prices for the goods they need, or sell their goods for low prices, but never both. You have to log in to add a translation. Details

\c(3dd)Factories\c() either pay high prices for the goods they need, or sell their goods for low prices, but never both.

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You don't have to do this, really. You have to log in to add a translation. Details

You don't have to do this, really.

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  • ./Common/Game/GameUtility.cpp:
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Like Hardcore, but enemy damage against you is ramped up more - a lot more. Initial standings with other factions are even worse. You have to log in to add a translation. Details

Like Hardcore, but enemy damage against you is ramped up more - a lot more. Initial standings with other factions are even worse.

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Much worse initial standings to AI factions You have to log in to add a translation. Details

Much worse initial standings to AI factions

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Mean enemies, stupid damage You have to log in to add a translation. Details

Mean enemies, stupid damage

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Note: You can change the difficulty any time, but once you switch down to 'Expert', there is no going back to 'Hardcore' or 'Insane'. You have to log in to add a translation. Details

Note: You can change the difficulty any time, but once you switch down to 'Expert', there is no going back to 'Hardcore' or 'Insane'.

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Hardcore mode for hardcore players who like to get hurt. You have to log in to add a translation. Details

Hardcore mode for hardcore players who like to get hurt.

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Enemy damage against you is ramped up. Reconstruction Kits no longer work. When you lose a ship, it's gone for good - including its subsystems, turrets and other equipment. Initial standings to many AI factions will be bad. You have to log in to add a translation. Details

Enemy damage against you is ramped up. Reconstruction Kits no longer work. When you lose a ship, it's gone for good - including its subsystems, turrets and other equipment. Initial standings to many AI factions will be bad.

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Worse initial standings to AI factions You have to log in to add a translation. Details

Worse initial standings to AI factions

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Perma-Destruction You have to log in to add a translation. Details

Perma-Destruction

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