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With a \c(3dd)Trading Subsystem\c(), you can detect trade routes, see prices of all stations in the sector, and even check supply and demand of goods in the nearby area. | You have to log in to add a translation. | Details | |
With a \c(3dd)Trading Subsystem\c(), you can detect trade routes, see prices of all stations in the sector, and even check supply and demand of goods in the nearby area. You have to log in to edit this translation.
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\c(3dd)Trading Posts\c() buy and sell a variety of goods, depending on supply and demand rates at their location. | You have to log in to add a translation. | Details | |
\c(3dd)Trading Posts\c() buy and sell a variety of goods, depending on supply and demand rates at their location. You have to log in to edit this translation.
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When founding a factory, it may take a few minutes until its supply and demand influence is established in all nearby sectors and the economy network. | You have to log in to add a translation. | Details | |
When founding a factory, it may take a few minutes until its supply and demand influence is established in all nearby sectors and the economy network. You have to log in to edit this translation.
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Factories influence supply and demand rates of nearby sectors, but their own prices are not affected by their impact on the rates. | You have to log in to add a translation. | Details | |
Factories influence supply and demand rates of nearby sectors, but their own prices are not affected by their impact on the rates. You have to log in to edit this translation.
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Regional price differences through supply and demand will not influence the number of traders that visit your factory, but your factory's base price will. | You have to log in to add a translation. | Details | |
Regional price differences through supply and demand will not influence the number of traders that visit your factory, but your factory's base price will. You have to log in to edit this translation.
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\c(3dd)Factories\c() either pay high prices for the goods they need, or sell their goods for low prices, but never both. | You have to log in to add a translation. | Details | |
\c(3dd)Factories\c() either pay high prices for the goods they need, or sell their goods for low prices, but never both. You have to log in to edit this translation.
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You don't have to do this, really. | You have to log in to add a translation. | Details | |
You don't have to do this, really. You have to log in to edit this translation.
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Like Hardcore, but enemy damage against you is ramped up more - a lot more. Initial standings with other factions are even worse. | You have to log in to add a translation. | Details | |
Like Hardcore, but enemy damage against you is ramped up more - a lot more. Initial standings with other factions are even worse. You have to log in to edit this translation.
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Much worse initial standings to AI factions | You have to log in to add a translation. | Details | |
Much worse initial standings to AI factions You have to log in to edit this translation.
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Mean enemies, stupid damage | You have to log in to add a translation. | Details | |
Mean enemies, stupid damage You have to log in to edit this translation.
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Note: You can change the difficulty any time, but once you switch down to 'Expert', there is no going back to 'Hardcore' or 'Insane'. | You have to log in to add a translation. | Details | |
Note: You can change the difficulty any time, but once you switch down to 'Expert', there is no going back to 'Hardcore' or 'Insane'. You have to log in to edit this translation.
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Hardcore mode for hardcore players who like to get hurt. | You have to log in to add a translation. | Details | |
Hardcore mode for hardcore players who like to get hurt. You have to log in to edit this translation.
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Enemy damage against you is ramped up. Reconstruction Kits no longer work. When you lose a ship, it's gone for good - including its subsystems, turrets and other equipment. Initial standings to many AI factions will be bad. | You have to log in to add a translation. | Details | |
Enemy damage against you is ramped up. Reconstruction Kits no longer work. When you lose a ship, it's gone for good - including its subsystems, turrets and other equipment. Initial standings to many AI factions will be bad. You have to log in to edit this translation.
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Worse initial standings to AI factions | You have to log in to add a translation. | Details | |
Worse initial standings to AI factions You have to log in to edit this translation.
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Perma-Destruction | You have to log in to add a translation. | Details | |
Perma-Destruction You have to log in to edit this translation.
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