Avorion Translation Server

Translation of Avorion: Portuguese

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Base Price % You have to log in to add a translation. Details

Base Price %

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Status:
untranslated
References:
  • ./data/scripts/entity/merchants/factory.lua:
Priority of the original:
normal
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Dear %1%, We have received notice of the destruction of your craft '%2%'. Very unfortunate! What is even more unfortunate, is that it appears as if there was an error in our transaction system. We can only reimburse the amount of money you paid us, not the full sum for your ship. The contract for your craft '%2%' is now fulfilled. We hope we can be of future service to you. Best wishes, Ship Insurance Intergalactical You have to log in to add a translation. Details

Dear %1%, We have received notice of the destruction of your craft '%2%'. Very unfortunate! What is even more unfortunate, is that it appears as if there was an error in our transaction system. We can only reimburse the amount of money you paid us, not the full sum for your ship. The contract for your craft '%2%' is now fulfilled. We hope we can be of future service to you. Best wishes, Ship Insurance Intergalactical

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Meta

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untranslated
References:
  • ./data/scripts/entity/insurance.lua:
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normal
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Received %1% Credits: insurance reimbursement. You have to log in to add a translation. Details

Received %1% Credits: insurance reimbursement.

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untranslated
References:
  • ./data/scripts/entity/insurance.lua:
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normal
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Price: ¢${price} You have to log in to add a translation. Details

Price: ¢${price}

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Meta

Status:
untranslated
References:
  • ./data/scripts/entity/crewboard.lua:
  • ./data/scripts/player/background/simulation/maintenancecommand.lua:
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normal
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¢/3h You have to log in to add a translation. Details

¢/3h

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/ShipWindow/CrewTab.cpp:
Priority of the original:
normal
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¢%s You have to log in to add a translation. Details

¢%s

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/CrewBar.cpp:
  • ./Client/ClientUI/PlayerWindow/Alliance/AllianceInventoryTab.cpp:
  • ./Client/ClientUI/ShipWindow/CrewTab.cpp:
  • ./Client/ClientUI/TooltipRenderer.cpp:
  • ./data/scripts/entity/merchants/travelhub.lua:
  • ./data/scripts/lib/tradingmanager.lua:
  • ./data/scripts/player/background/simulation/procurecommand.lua:
  • ./data/scripts/player/background/simulation/sellcommand.lua:
  • ./data/scripts/player/background/simulation/tradecommand.lua:
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¢ --- You have to log in to add a translation. Details

¢ ---

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/Alliance/AllianceInventoryTab.cpp:
Priority of the original:
normal
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Difficulty Warning You have to log in to add a translation. Details

Difficulty Warning

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Changing to %s difficulty: If you change down to this, you won't be able go back up to Hardcore or Insane! You have to log in to add a translation. Details

Changing to %s difficulty: If you change down to this, you won't be able go back up to Hardcore or Insane!

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
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normal
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Changing to %s difficulty: If you want to switch back to Expert or any lower difficulty later, you won't be able go back up to Hardcore or Insane! You have to log in to add a translation. Details

Changing to %s difficulty: If you want to switch back to Expert or any lower difficulty later, you won't be able go back up to Hardcore or Insane!

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Menu/GameSettingsWindow.cpp:
Priority of the original:
normal
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Stations that buy or sell goods influence the supply and demand rates of those goods in nearby sectors. A factory can have an influence range of up to 25 sectors. You have to log in to add a translation. Details

Stations that buy or sell goods influence the supply and demand rates of those goods in nearby sectors. A factory can have an influence range of up to 25 sectors.

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Meta

Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
  • ./data/scripts/systems/tradingoverview.lua:
Priority of the original:
normal
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Founding, boarding or destroying factories has a direct impact on supply and demand in the area. You have to log in to add a translation. Details

Founding, boarding or destroying factories has a direct impact on supply and demand in the area.

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Meta

Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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Want to know supply and demand of goods in nearby sectors? Get a \c(3dd)Trading Subsystem\c()! You have to log in to add a translation. Details

Want to know supply and demand of goods in nearby sectors? Get a \c(3dd)Trading Subsystem\c()!

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Meta

Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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When the regional demand for a good is high, you can sell it for up to 30% more than its base price. You have to log in to add a translation. Details

When the regional demand for a good is high, you can sell it for up to 30% more than its base price.

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Meta

Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
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normal
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When the regional supply of a good is high, you will get it for up to 30% cheaper. You have to log in to add a translation. Details

When the regional supply of a good is high, you will get it for up to 30% cheaper.

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Meta

Status:
untranslated
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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