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| Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
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Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
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| You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. | Będziesz także potrzebował \c(0d0)Pilotów\c(). Pozostają na statku i zdalnie sterują myśliwcami, a na każdy myśliwiec będzie potrzebny jeden pilot. | Details | |
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. Będziesz także potrzebował \c(0d0)Pilotów\c(). Pozostają na statku i zdalnie sterują myśliwcami, a na każdy myśliwiec będzie potrzebny jeden pilot. You have to log in to edit this translation.
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| To create a producible blueprint, a fighter has to be placed in the blueprint slot. | Aby stworzyć możliwy do wyprodukowania schemat, myśliwiec musi zostać umieszczony w slocie schematu. | Details | |
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. Aby stworzyć możliwy do wyprodukowania schemat, myśliwiec musi zostać umieszczony w slocie schematu. You have to log in to edit this translation.
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| Transport Mode | Tryb Transportu | Details | |
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Transport Mode Tryb Transportu You have to log in to edit this translation.
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| To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. | Aby ponownie go oddokować, zaznacz go i naciśnij \c(fff)[${dock}]\c() lub naciśnij \c(fff)[CTRL] + [${dock}]\c(), aby oddokować wszystkie obiekty. | Details | |
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. Aby ponownie go oddokować, zaznacz go i naciśnij \c(fff)[${dock}]\c() lub naciśnij \c(fff)[CTRL] + [${dock}]\c(), aby oddokować wszystkie obiekty. You have to log in to edit this translation.
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| With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. | Dzięki \c(0d0)Linii Produkcyjnej\c() na statku można produkować kopie myśliwca. | Details | |
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. Dzięki \c(0d0)Linii Produkcyjnej\c() na statku można produkować kopie myśliwca. You have to log in to edit this translation.
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| Producing Fighters | Produkcja Myśliwców | Details | |
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Producing Fighters Produkcja Myśliwców You have to log in to edit this translation.
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| You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. | Możesz latać i wykonywać \c(0d0)Skoki Nadprzestrzenne\c() z dowolnym zadokowanym obiektem, tak jakby był częścią twojego statku. | Details | |
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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. Możesz latać i wykonywać \c(0d0)Skoki Nadprzestrzenne\c() z dowolnym zadokowanym obiektem, tak jakby był częścią twojego statku. You have to log in to edit this translation.
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| If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. | You have to log in to add a translation. | Details | |
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If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to edit this translation.
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| If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! | You have to log in to add a translation. | Details | |
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If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! You have to log in to edit this translation.
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| As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | Ponieważ rozmiary myśliwców różnią się, twój statek będzie pokazywał minimalną i maksymalną pojemność Hangaru w \c(0d0)Trybie Budowy\c(). | Details | |
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). Ponieważ rozmiary myśliwców różnią się, twój statek będzie pokazywał minimalną i maksymalną pojemność Hangaru w \c(0d0)Trybie Budowy\c(). You have to log in to edit this translation.
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| Flying through those areas means high risk but high reward. | You have to log in to add a translation. | Details | |
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Flying through those areas means high risk but high reward. You have to log in to edit this translation.
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| But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. | You have to log in to add a translation. | Details | |
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But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. You have to log in to edit this translation.
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| Buttons on the left side of the screen allow to set a command for each squad. | You have to log in to add a translation. | Details | |
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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to edit this translation.
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| Fighters are organized in \c(0d0)Squads\c(). | You have to log in to add a translation. | Details | |
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Fighters are organized in \c(0d0)Squads\c(). You have to log in to edit this translation.
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