Avorion Translation Server

Translation of Avorion: Polish

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Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. Będziesz także potrzebował \c(0d0)Pilotów\c(). Pozostają na statku i zdalnie sterują myśliwcami, a na każdy myśliwiec będzie potrzebny jeden pilot. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

Będziesz także potrzebował \c(0d0)Pilotów\c(). Pozostają na statku i zdalnie sterują myśliwcami, a na każdy myśliwiec będzie potrzebny jeden pilot.

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Status:
current
Date added:
2021-08-08 06:38:29 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To create a producible blueprint, a fighter has to be placed in the blueprint slot. Aby stworzyć możliwy do wyprodukowania schemat, myśliwiec musi zostać umieszczony w slocie schematu. Details

To create a producible blueprint, a fighter has to be placed in the blueprint slot.

Aby stworzyć możliwy do wyprodukowania schemat, myśliwiec musi zostać umieszczony w slocie schematu.

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Status:
current
Date added:
2021-08-10 15:15:22 GMT
Translated by:
Milten
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Transport Mode Tryb Transportu Details

Transport Mode

Tryb Transportu

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Status:
current
Date added:
2021-08-09 19:22:43 GMT
Translated by:
Milten
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. Aby ponownie go oddokować, zaznacz go i naciśnij \c(fff)[${dock}]\c() lub naciśnij \c(fff)[CTRL] + [${dock}]\c(), aby oddokować wszystkie obiekty. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

Aby ponownie go oddokować, zaznacz go i naciśnij \c(fff)[${dock}]\c() lub naciśnij \c(fff)[CTRL] + [${dock}]\c(), aby oddokować wszystkie obiekty.

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Status:
current
Date added:
2021-08-10 09:34:08 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. Dzięki \c(0d0)Linii Produkcyjnej\c() na statku można produkować kopie myśliwca. Details

With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship.

Dzięki \c(0d0)Linii Produkcyjnej\c() na statku można produkować kopie myśliwca.

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Status:
current
Date added:
2021-08-08 16:37:46 GMT
Translated by:
Milten
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Producing Fighters Produkcja Myśliwców Details

Producing Fighters

Produkcja Myśliwców

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Status:
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Date added:
2021-08-15 17:23:19 GMT
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Milten
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. Możesz latać i wykonywać \c(0d0)Skoki Nadprzestrzenne\c() z dowolnym zadokowanym obiektem, tak jakby był częścią twojego statku. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

Możesz latać i wykonywać \c(0d0)Skoki Nadprzestrzenne\c() z dowolnym zadokowanym obiektem, tak jakby był częścią twojego statku.

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Status:
current
Date added:
2021-08-08 08:57:15 GMT
Translated by:
Milten
References:
  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship. You have to log in to add a translation. Details

If there is nothing preventing you from docking, such as the captain of an enemy craft disagreeing to it, the object or ship will be attached to your ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()! You have to log in to add a translation. Details

If you are in need of a new ship, well, then go find a \c(0d0)Shipyard\c()!

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). Ponieważ rozmiary myśliwców różnią się, twój statek będzie pokazywał minimalną i maksymalną pojemność Hangaru w \c(0d0)Trybie Budowy\c(). Details

As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c().

Ponieważ rozmiary myśliwców różnią się, twój statek będzie pokazywał minimalną i maksymalną pojemność Hangaru w \c(0d0)Trybie Budowy\c().

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Meta

Status:
current
Date added:
2021-08-20 16:51:57 GMT
Translated by:
Milten
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Flying through those areas means high risk but high reward. You have to log in to add a translation. Details

Flying through those areas means high risk but high reward.

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But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable. You have to log in to add a translation. Details

But, of course, this is where you will find the most untouched asteroid fields and sectors that might contain things that might prove to be valuable.

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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to add a translation. Details

Buttons on the left side of the screen allow to set a command for each squad.

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Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

You have to log in to edit this translation.

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Status:
untranslated
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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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