Avorion Translation Server

Translation of Avorion: Polish

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Civil Turret Control & Fighter Subsystem generic name for '${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}' You have to log in to add a translation. Details

Civil Turret Control & Fighter Subsystem

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Status:
untranslated
Context:
generic name for '${class} Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}'
References:
  • ./Common/Scripts/dlc/rift/systems/miningcarrierhybrid.lua:
Priority of the original:
normal
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Combat Turret Control & Shield Subsystem generic name for '${serial}-${rarity} Combat ${name}' You have to log in to add a translation. Details

Combat Turret Control & Shield Subsystem

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Status:
untranslated
Context:
generic name for '${serial}-${rarity} Combat ${name}'
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcsshieldhybrid.lua:
Priority of the original:
normal
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Combat Hyperspace Subsystem generic name for '${prefix} ${reach}${type} ${ids}-TCS-${num}' You have to log in to add a translation. Details

Combat Hyperspace Subsystem

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Status:
untranslated
Context:
generic name for '${prefix} ${reach}${type} ${ids}-TCS-${num}'
References:
  • ./Common/Scripts/dlc/rift/systems/militarytcshyperspacehybrid.lua:
Priority of the original:
normal
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Interceptor-Class Turret Subsystem generic name for 'Interceptor-Class Turret Subsystem ${ids}-TCS-${num}' You have to log in to add a translation. Details

Interceptor-Class Turret Subsystem

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Status:
untranslated
Context:
generic name for 'Interceptor-Class Turret Subsystem ${ids}-TCS-${num}'
References:
  • ./Common/Scripts/dlc/rift/systems/interceptorhybrid.lua:
Priority of the original:
normal
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Hyperspace & Trading Subsystem generic name for 'Long-Distance-Trader v${version}.${patch}' You have to log in to add a translation. Details

Hyperspace & Trading Subsystem

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Status:
untranslated
Context:
generic name for 'Long-Distance-Trader v${version}.${patch}'
References:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
Priority of the original:
normal
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Energizing Shield Booster generic name for '${serial}-${rarity} Energizing ${name}' You have to log in to add a translation. Details

Energizing Shield Booster

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Status:
untranslated
Context:
generic name for '${serial}-${rarity} Energizing ${name}'
References:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
Priority of the original:
normal
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Energy & Hyperspace Booster generic name for '${prefix} ${reach}${type} MK ${mark}' You have to log in to add a translation. Details

Energy & Hyperspace Booster

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Status:
untranslated
Context:
generic name for '${prefix} ${reach}${type} MK ${mark}'
References:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
Priority of the original:
normal
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Combat Turret & Fighter Controller generic name for 'Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}' You have to log in to add a translation. Details

Combat Turret & Fighter Controller

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Status:
untranslated
Context:
generic name for 'Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}'
References:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
Priority of the original:
normal
More links:
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Combat Turret Control & Generator Hybrid generic name for 'Combat ${name} ${ids}-TCS-${num}' You have to log in to add a translation. Details

Combat Turret Control & Generator Hybrid

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Status:
untranslated
Context:
generic name for 'Combat ${name} ${ids}-TCS-${num}'
References:
  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
Priority of the original:
normal
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Find the survivors' Makeshift Emergency Camp You have to log in to add a translation. Details

Find the survivors' Makeshift Emergency Camp

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
Priority of the original:
normal
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This appears to be some kind of switch, but it seems to be out of energy. There must be a battery in the area to power it up. You have to log in to add a translation. Details

This appears to be some kind of switch, but it seems to be out of energy. There must be a battery in the area to power it up.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/weaponchamberswitch.lua:
Priority of the original:
normal
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A device, which can supply ancient gates with energy. There must be a battery in the area to power it up. You have to log in to add a translation. Details

A device, which can supply ancient gates with energy. There must be a battery in the area to power it up.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
Priority of the original:
normal
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[Find Battery] You have to log in to add a translation. Details

[Find Battery]

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/batterystash.lua:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/weaponchamberswitch.lua:
Priority of the original:
normal
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[Contact] You have to log in to add a translation. Details

[Contact]

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivedialog.lua:
Priority of the original:
normal
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transmitter .. chrkk .. weak nadajnik .. kszzz .. słaby Details

transmitter .. chrkk .. weak

nadajnik .. kszzz .. słaby

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Status:
waiting
Date added:
2023-07-10 09:19:30 GMT
Translated by:
Rubinolas
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivebeacon.lua:
Priority of the original:
normal
More links:
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