Avorion Translation Server

Translation of Avorion: Norwegian

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They cannot be passed with normal \c(0d0)Hyperspace Engines\c() and must be flown around. You have to log in to add a translation. Details

They cannot be passed with normal \c(0d0)Hyperspace Engines\c() and must be flown around.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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The tooltip shows all traits of a turret. You have to log in to add a translation. Details

The tooltip shows all traits of a turret.

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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to add a translation. Details

These turrets can be set to attack a target, always attack, defend or to be controlled by the player.

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After a cataclysmic catastrophe several hundred years ago, these rifts suddenly appeared, swallowing entire sectors and civilisations. You have to log in to add a translation. Details

After a cataclysmic catastrophe several hundred years ago, these rifts suddenly appeared, swallowing entire sectors and civilisations.

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To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c(). You have to log in to add a translation. Details

To set a turret to auto targeting, select it in the \c(0d0)Ship Tab\c() of the \c(0d0)Ship Menu\c() and then press \c(fff)[A]\c(), or right click the turret and select \c(fff)'Auto Targeting'\c().

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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to add a translation. Details

Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim.

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Transport Mode You have to log in to add a translation. Details

Transport Mode

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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

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While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. You have to log in to add a translation. Details

While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt.

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To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to add a translation. Details

To use fighters you will need \c(0d0)Hangar\c() to put them in.

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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to add a translation. Details

\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c().

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They sell what they produce and they buy the goods they need. You have to log in to add a translation. Details

They sell what they produce and they buy the goods they need.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
  • ./data/scripts/player/ui/encyclopedia/chapters/trade.lua:
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\c(0d0)Factories\c() produce a variety of trading goods out of lower tier goods. You have to log in to add a translation. Details

\c(0d0)Factories\c() produce a variety of trading goods out of lower tier goods.

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Others can even bypass shields entirely or damage more than one block at a time. You have to log in to add a translation. Details

Others can even bypass shields entirely or damage more than one block at a time.

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Military Outposts are \c(0d0)Consumer\c() stations that buy a wide range of \c(0d0)Trading Goods\c(). You have to log in to add a translation. Details

Military Outposts are \c(0d0)Consumer\c() stations that buy a wide range of \c(0d0)Trading Goods\c().

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