Avorion Translation Server

Translation of Avorion: Norwegian

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Some weapons do more damage to shields, others do more damage to hull. You have to log in to add a translation. Details

Some weapons do more damage to shields, others do more damage to hull.

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Buttons on the left side of the screen allow to set a command for each squad. You have to log in to add a translation. Details

Buttons on the left side of the screen allow to set a command for each squad.

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There are many different weapon types with different features. You have to log in to add a translation. Details

There are many different weapon types with different features.

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There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles. You have to log in to add a translation. Details

There is some weaponry that can penetrate shields, though, such as certain kinds of \c(0d0)Torpedoes\c() or \c(0d0)Pulse Cannons\c() with their ionized projectiles.

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Fighters are organized in \c(0d0)Squads\c(). You have to log in to add a translation. Details

Fighters are organized in \c(0d0)Squads\c().

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You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter. You have to log in to add a translation. Details

You will also need \c(0d0)Pilots\c(). They will stay on the ship and steer fighters remotely, and you will need one pilot per fighter.

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Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you. You have to log in to add a translation. Details

Usually, stations can't move. But there is one exception: you can \c(0d0)dock\c() a station to your ship and take it with you.

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If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher. You have to log in to add a translation. Details

If the gate covers a great distance or if your relations to the gate's owners are bad, the fee will be higher.

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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to add a translation. Details

As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c().

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Transport Mode You have to log in to add a translation. Details

Transport Mode

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To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects. You have to log in to add a translation. Details

To undock it again, select it and press \c(fff)[${dock}]\c() or press \c(fff)[CTRL] + [${dock}]\c() to undock all objects.

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To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to add a translation. Details

To use fighters you will need \c(0d0)Hangar\c() to put them in.

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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to add a translation. Details

\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c().

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If you find a large asteroid and it doesn't already belong to anyone, you can \c(0d0)claim\c() it for yourself by flying close and interacting with it. You have to log in to add a translation. Details

If you find a large asteroid and it doesn't already belong to anyone, you can \c(0d0)claim\c() it for yourself by flying close and interacting with it.

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You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship. You have to log in to add a translation. Details

You can fly and do \c(0d0)Hyperspace Jumps\c() with any docked object, as if it was part of your ship.

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