Avorion Translation Server

Translation of Avorion: Norwegian

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To create a producible blueprint, a fighter has to be placed in the blueprint slot. You have to log in to add a translation. Details

To create a producible blueprint, a fighter has to be placed in the blueprint slot.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Docking Objects You have to log in to add a translation. Details

Docking Objects

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c(). You have to log in to add a translation. Details

To fire the torpedoes, face your target, press the number of the shaft you want to use and press \c(fff)[${fire}]\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship. You have to log in to add a translation. Details

With an \c(0d0)Assembly Block\c(), copies of a fighter can be produced on the ship.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Producing Fighters You have to log in to add a translation. Details

Producing Fighters

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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The tooltip shows all traits of a turret. You have to log in to add a translation. Details

The tooltip shows all traits of a turret.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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These turrets can be set to attack a target, always attack, defend or to be controlled by the player. You have to log in to add a translation. Details

These turrets can be set to attack a target, always attack, defend or to be controlled by the player.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt. You have to log in to add a translation. Details

While in \c(0d0)Transport Mode\c(), you will not be able to interact with the station and its activities will halt.

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Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim. You have to log in to add a translation. Details

Some turrets can be set as \c(0d0)Auto Targeting\c(), allowing them to function independently from the player's aim.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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Each faction controls their \c(0d0)Central Faction Area\c(). You have to log in to add a translation. Details

Each faction controls their \c(0d0)Central Faction Area\c().

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Factions have settled in most parts of the Galaxy and have claimed territory. You have to log in to add a translation. Details

Factions have settled in most parts of the Galaxy and have claimed territory.

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  • ./data/scripts/player/ui/encyclopedia/chapters/exploring.lua:
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Faction Areas You have to log in to add a translation. Details

Faction Areas

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Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more. You have to log in to add a translation. Details

Factions that don't like you will not allow you to use their gates at all, and if your ship becomes too big, you won't be able to use small gates any more.

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To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c(). You have to log in to add a translation. Details

To do that, you will need to press \c(fff)[${interact}]\c() to interact with the station and select \c(fff)'Engage Transport Mode'\c().

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Others can even bypass shields entirely or damage more than one block at a time. You have to log in to add a translation. Details

Others can even bypass shields entirely or damage more than one block at a time.

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  • ./data/scripts/player/ui/encyclopedia/chapters/craftmanagement.lua:
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