Prio | Original string | Translation | — |
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Artillery Ship | You have to log in to add a translation. | Details | |
Artillery Ship You have to log in to edit this translation.
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Advanced Military Ship | You have to log in to add a translation. | Details | |
Advanced Military Ship You have to log in to edit this translation.
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Military Ship | You have to log in to add a translation. | Details | |
Military Ship You have to log in to edit this translation.
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If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. | You have to log in to add a translation. | Details | |
If not, you might want to add \c(0d0)Energy Generators\c() or \c(0d0)Energy Storage\c() to your ship. You have to log in to edit this translation.
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Civil Ship | You have to log in to add a translation. | Details | |
Civil Ship You have to log in to edit this translation.
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Symbols | You have to log in to add a translation. | Details | |
Symbols You have to log in to edit this translation.
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But very often the containers are equipped with an alarm, and the owners of the containers are not far away. | You have to log in to add a translation. | Details | |
But very often the containers are equipped with an alarm, and the owners of the containers are not far away. You have to log in to edit this translation.
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Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c(). | You have to log in to add a translation. | Details | |
Some areas in the galaxy are blocked by \c(0d0)Hyperspace Rifts\c(). You have to log in to edit this translation.
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After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. | You have to log in to add a translation. | Details | |
After you have moved the station to where you wanted it to be, reengaging station mode will take several minutes. You have to log in to edit this translation.
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If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. | You have to log in to add a translation. | Details | |
If your ship has enough energy, your Hyperspace Engine will carry you to the new sector. You have to log in to edit this translation.
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Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. | You have to log in to add a translation. | Details | |
Then close the map again, turn your ship until it faces the target sector and start boosting in that direction. You have to log in to edit this translation.
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As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). | You have to log in to add a translation. | Details | |
As fighter sizes vary, your ship will show a minimum and maximum Hangar capacity in the \c(0d0)Building Mode\c(). You have to log in to edit this translation.
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To use fighters you will need \c(0d0)Hangar\c() to put them in. | You have to log in to add a translation. | Details | |
To use fighters you will need \c(0d0)Hangar\c() to put them in. You have to log in to edit this translation.
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\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). | You have to log in to add a translation. | Details | |
\c(0d0)Fighters\c() can be bought at \c(0d0)Equipment Docks\c(), or be created at a \c(0d0)Fighter Factory\c(). You have to log in to edit this translation.
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If you own an \c(0d0)Injector Subsystem\c() you can attempt to open them right there on the spot. | You have to log in to add a translation. | Details | |
If you own an \c(0d0)Injector Subsystem\c() you can attempt to open them right there on the spot. You have to log in to edit this translation.
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