Avorion Translation Server

Translation of Avorion: Dutch

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Prio Original string Translation
1 second ago
  • 1 seconde geleden
  • ${i} seconden geleden
Details

Singular: 1 second ago

1 seconde geleden

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Plural: ${i} seconds ago

${i} seconden geleden

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Meta

Status:
waiting
Date added:
2019-08-05 15:42:52 GMT
Translated by:
Menti2
References:
  • ./Common/Utilities/TimeStamp.cpp:
Priority of the original:
normal
More links:
or Cancel
1 second
  • 1 seconde
  • ${i} seconden
Details

Singular: 1 second

1 seconde

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Plural: ${i} seconds

${i} seconden

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Meta

Status:
waiting
Date added:
2019-03-19 22:53:32 GMT
Translated by:
Lespa
References:
  • ./Common/Utilities/TimeStamp.cpp:
Priority of the original:
normal
More links:
or Cancel
Fly To Location Fighter Orders Vlieg Naar Locatie Details

Fly To Location

Vlieg Naar Locatie

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Meta

Status:
waiting
Context:
Fighter Orders
Date added:
2019-08-05 15:43:00 GMT
Translated by:
Menti2
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
More links:
or Cancel
Harvest Fighter Orders Oogsten Details

Harvest

Oogsten

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Meta

Status:
waiting
Context:
Fighter Orders
Date added:
2020-03-18 16:43:22 GMT
Translated by:
Lespa
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
More links:
or Cancel
Return Fighter Orders Keer terug Details

Return

Keer terug

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Meta

Status:
waiting
Context:
Fighter Orders
Date added:
2019-08-05 15:43:08 GMT
Translated by:
Menti2
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
More links:
or Cancel
Defend Fighter Orders Verdedig Details

Defend

Verdedig

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Meta

Status:
waiting
Context:
Fighter Orders
Date added:
2019-03-19 23:04:03 GMT
Translated by:
Lespa
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
More links:
or Cancel
Attack Fighter Orders Val aan Details

Attack

Val aan

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Meta

Status:
waiting
Context:
Fighter Orders
Date added:
2019-08-05 15:43:11 GMT
Translated by:
Menti2
References:
  • ./Common/Game/FighterOrders.cpp:
Priority of the original:
normal
More links:
or Cancel
Transporter Block Transporteerder Details

Transporter

Transporteerder

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Meta

Status:
waiting
Context:
Block
Date added:
2019-03-17 13:11:12 GMT
Translated by:
Lespa
References:
  • ./Common/Game/Blocks/BaseBlock.cpp:
Priority of the original:
normal
More links:
or Cancel
Edit Map Bewerk Kaart Details

Edit Map

Bewerk Kaart

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Meta

Status:
waiting
Date added:
2019-03-25 00:21:45 GMT
Translated by:
Lespa
References:
  • ./Common/Game/Alliance.cpp:
Priority of the original:
normal
More links:
or Cancel
Mark sectors on the map and change notes. Duid sectors aan op de kaart en wijzig notities. Details

Mark sectors on the map and change notes.

Duid sectors aan op de kaart en wijzig notities.

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Meta

Status:
waiting
Date added:
2019-04-08 22:05:28 GMT
Translated by:
Lespa
References:
  • ./Common/Game/Alliance.cpp:
Priority of the original:
normal
More links:
or Cancel
This station doesn't belong to anybody. Dit station is van niemand Details

This station doesn't belong to anybody.

Dit station is van niemand

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Meta

Status:
waiting
Date added:
2018-11-13 08:31:04 GMT
Translated by:
bazvinkNL
References:
  • ./data/scripts/lib/faction.lua:
Priority of the original:
normal
More links:
or Cancel
This station doesn't belong to anybody. Dit station behoort niemand toe. Details

This station doesn't belong to anybody.

Dit station behoort niemand toe.

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Meta

Status:
waiting
Date added:
2019-03-15 02:32:36 GMT
Translated by:
Lespa
References:
  • ./data/scripts/lib/faction.lua:
Priority of the original:
normal
More links:
or Cancel
Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha! Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lighting guns, so we can't get rid of it. Unfortunately lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyways? Ha! Details

Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha!

Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lighting guns, so we can't get rid of it. Unfortunately lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyways? Ha!

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2018-11-20 08:15:55 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha! Gedistribueerde M.A.D. Log, Entry # DP710sma Simulation # 78612. Het steenprobleem lijkt een structureel probleem te zijn in verband met de architectuur van lichtpistolen, dus we kunnen er niet vanaf komen. Helaas zijn bliksemwapens de enige wapens die we net zo veel kunnen stimuleren zonder ze te overbelasten. We zullen deze zwakheid moeten accepteren, maar het zal geen probleem zijn. Wie zou ooit dom genoeg zijn om hun schepen toch in steen te bouwen? Ha! Details

Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha!

Warning: Translation should not begin on newline.
Gedistribueerde M.A.D. Log, Entry # DP710sma Simulation # 78612. Het steenprobleem lijkt een structureel probleem te zijn in verband met de architectuur van lichtpistolen, dus we kunnen er niet vanaf komen. Helaas zijn bliksemwapens de enige wapens die we net zo veel kunnen stimuleren zonder ze te overbelasten. We zullen deze zwakheid moeten accepteren, maar het zal geen probleem zijn. Wie zou ooit dom genoeg zijn om hun schepen toch in steen te bouwen? Ha!

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2018-11-20 17:56:02 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha! Gedistribueerde M.A.D. Log, Entry # DP710sma Simulation # 78612. Het steenprobleem lijkt een structureel probleem te zijn in verband met de architectuur van lichtpistolen, dus we kunnen er niet vanaf komen. Helaas zijn bliksemwapens de enige wapens die we net zo veel kunnen stimuleren zonder ze te overbelasten. We zullen deze zwakheid moeten accepteren, maar het zal geen probleem zijn. Wie zou ooit dom genoeg zijn om hun schepen toch in steen te bouwen? Ha! Details

Distributed M.A.D. Log, Entry #DP710sma Simulation #78612. The stone issue seems to be a structural problem linked to the architecture of lightning guns, so we can't get rid of it. Unfortunately, lightning guns are the only weapons that we can boost as much without overloading them. We'll have to accept this weakness, but it won't be an issue. Who would ever be dumb enough to build their ships out of stone anyway? Ha!

Gedistribueerde M.A.D. Log, Entry # DP710sma Simulation # 78612. Het steenprobleem lijkt een structureel probleem te zijn in verband met de architectuur van lichtpistolen, dus we kunnen er niet vanaf komen. Helaas zijn bliksemwapens de enige wapens die we net zo veel kunnen stimuleren zonder ze te overbelasten. We zullen deze zwakheid moeten accepteren, maar het zal geen probleem zijn. Wie zou ooit dom genoeg zijn om hun schepen toch in steen te bouwen? Ha!

You have to log in to edit this translation.

Meta

Status:
waiting
Date added:
2018-11-20 17:56:20 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
More links:
or Cancel
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