Avorion Translation Server

Translation of Avorion: Dutch

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Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED] Gedistribueerde M.A.D. Log, Entry # CAPne8xy Simulation # 5123. De gewijzigde bliksemschichten kunnen nu alle materialen doordringen behalve steen. Dit kan een probleem zijn. Maar tot nu toe hebben we geen manier gevonden om [DATA CORRUPTED] Details

Distributed M.A.D. Log, Entry #CAPne8xy Simulation #5123. The modified lightning guns can now penetrate every material except stone. This could be a problem. But so far we haven't found a way to [DATA CORRUPTED]

Gedistribueerde M.A.D. Log, Entry # CAPne8xy Simulation # 5123. De gewijzigde bliksemschichten kunnen nu alle materialen doordringen behalve steen. Dit kan een probleem zijn. Maar tot nu toe hebben we geen manier gevonden om [DATA CORRUPTED]

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Status:
waiting
Date added:
2018-11-20 17:58:49 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
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Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet. Gedistribueerde M.A.D. Log, Entry # BKjgy85n Simulation # 32. De eerste testritten op overladen bliksemschichten zien er veelbelovend uit. Met deze nieuwe gemodificeerde lichtpistolen kunnen we onvoorstelbare hoeveelheden stroom bereiken. Er resteren nog enkele problemen , het grootste wezen dat we nog niet een manier hebben gevonden om niet-geleiders te penetreren, zoals steen. Details

Distributed M.A.D. Log, Entry #BKjgy85n Simulation #32. First test runs on overloaded lightning guns are looking very promising. With these new modified lightning guns we'll be able to reach unimaginable amounts of power. A few issues remain, the biggest being that we haven't found a way to penetrate non-conductors such as stone yet.

Gedistribueerde M.A.D. Log, Entry # BKjgy85n Simulation # 32. De eerste testritten op overladen bliksemschichten zien er veelbelovend uit. Met deze nieuwe gemodificeerde lichtpistolen kunnen we onvoorstelbare hoeveelheden stroom bereiken. Er resteren nog enkele problemen , het grootste wezen dat we nog niet een manier hebben gevonden om niet-geleiders te penetreren, zoals steen.

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Meta

Status:
waiting
Date added:
2018-11-20 17:58:20 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
Priority of the original:
normal
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Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer? Gedistribueerde M.A.D. Logboek, invoer # A2Tg4xaS Simulatie # 59123. Massale stroomverbeteringen tijdens de laatste simulaties. Nog steeds geen betrouwbare manier om steen te penetreren. Misschien kan een verschuiving van de fase ons een beetje dichterbij brengen? Details

Distributed M.A.D. Log, Entry #A2Tg4xaS Simulation #59123. Massive power improvements over the last simulations. Still no reliable way to penetrate stone. Maybe shifting the phase could get us a little closer?

Gedistribueerde M.A.D. Logboek, invoer # A2Tg4xaS Simulatie # 59123. Massale stroomverbeteringen tijdens de laatste simulaties. Nog steeds geen betrouwbare manier om steen te penetreren. Misschien kan een verschuiving van de fase ons een beetje dichterbij brengen?

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Meta

Status:
waiting
Date added:
2018-11-20 18:00:05 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
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Log Entry DP710sma Logboekinvoer DP710sma Details

Log Entry DP710sma

Logboekinvoer DP710sma

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Meta

Status:
waiting
Date added:
2019-03-15 14:23:14 GMT
Translated by:
Lespa
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
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Log Entry CAPne8xy logboekinvoer DP710sma Details

Log Entry CAPne8xy

logboekinvoer DP710sma

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Meta

Status:
waiting
Date added:
2018-11-20 18:01:55 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
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Log Entry BKjgy85n logboekinvoer CAPne8xy Details

Log Entry BKjgy85n

logboekinvoer CAPne8xy

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Meta

Status:
waiting
Date added:
2018-11-20 18:01:27 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
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Log Entry A2Tg4xaS Logboekinvoer A2Tg4xaS Details

Log Entry A2Tg4xaS

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Logboekinvoer A2Tg4xaS

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Meta

Status:
waiting
Date added:
2018-11-20 18:00:51 GMT
Translated by:
lamagra20
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  • ./data/scripts/entity/story/researchsatellite.lua:
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Log Entry A2Tg4xaS Logboekinvoer BKjgy85n Details

Log Entry A2Tg4xaS

Logboekinvoer BKjgy85n

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Meta

Status:
waiting
Date added:
2018-11-20 18:01:08 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
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Energy & Lightning overload research simulations running. Check logs for further information on research. Energie- en bliksemoverlast-onderzoekssimulaties lopen. Controleer logboeken voor meer informatie over onderzoek. Details

Energy & Lightning overload research simulations running. Check logs for further information on research.

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Energie- en bliksemoverlast-onderzoekssimulaties lopen. Controleer logboeken voor meer informatie over onderzoek.

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Meta

Status:
waiting
Date added:
2018-11-20 17:59:20 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/story/researchsatellite.lua:
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Build Turret Factory Button Bouw Shipyard Button Details

Build

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Bouw Shipyard Button

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Meta

Status:
waiting
Context:
Turret Factory Button
Date added:
2018-11-20 18:03:21 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/merchants/turretfactory.lua:
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Build Shipyard Button Je hebt deze upgrade al geïnstalleerd. Details

Build

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Je hebt deze upgrade al geïnstalleerd.

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Status:
waiting
Context:
Shipyard Button
Date added:
2018-11-20 18:00:29 GMT
Translated by:
lamagra20
References:
  • ./data/scripts/entity/merchants/shipyard.lua:
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You already have this subsystem installed. Je hebt deze upgrade al geïnstalleerd. Details

You already have this subsystem installed.

Je hebt deze upgrade al geïnstalleerd.

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Meta

Status:
waiting
Date added:
2018-11-20 18:02:50 GMT
Translated by:
lamagra20
References:
  • ./Server/Server/PlayerMessageHandlers/InstallSystemMessageHandler.cpp:
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Shot Color You have to log in to add a translation. Details

Shot Color

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Meta

Status:
untranslated
References:
  • ./Client/ClientUI/Hud/TurretBuildingUtilitiesTab.cpp:
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Merged %1% blocks to %2% blocks. You have to log in to add a translation. Details

Merged %1% blocks to %2% blocks.

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Meta

Status:
untranslated
References:
  • ./Client/Client/Player/PlayerCraftBuildingState.cpp:
  • ./Client/Client/Player/PlayerTurretBuildingState.cpp:
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\c(3dd)Shields\c() will recharge after 30 seconds of not taking any damage. Schielden zullen regenereren na 30 seconden geen schade te hebben opgelopen. Details

\c(3dd)Shields\c() will recharge after 30 seconds of not taking any damage.

Schielden zullen regenereren na 30 seconden geen schade te hebben opgelopen.

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Meta

Status:
waiting
Date added:
2019-03-16 03:31:04 GMT
Translated by:
Lespa
References:
  • ./Client/Client/LoadingScreenTipSelector.cpp:
Priority of the original:
normal
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