Avorion Translation Server

Translation of Avorion: Dutch

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Hyperspace & Trading Subsystem generic name for 'Long-Distance-Trader v${version}.${patch}' You have to log in to add a translation. Details

Hyperspace & Trading Subsystem

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Status:
untranslated
Context:
generic name for 'Long-Distance-Trader v${version}.${patch}'
References:
  • ./Common/Scripts/dlc/rift/systems/hypertradingsystem.lua:
Priority of the original:
normal
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Energizing Shield Booster generic name for '${serial}-${rarity} Energizing ${name}' You have to log in to add a translation. Details

Energizing Shield Booster

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untranslated
Context:
generic name for '${serial}-${rarity} Energizing ${name}'
References:
  • ./Common/Scripts/dlc/rift/systems/energyshieldboosterhybrid.lua:
Priority of the original:
normal
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Energy & Hyperspace Booster generic name for '${prefix} ${reach}${type} MK ${mark}' You have to log in to add a translation. Details

Energy & Hyperspace Booster

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Status:
untranslated
Context:
generic name for '${prefix} ${reach}${type} MK ${mark}'
References:
  • ./Common/Scripts/dlc/rift/systems/energyhyperspaceboosterhybrid.lua:
Priority of the original:
normal
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Combat Turret & Fighter Controller generic name for 'Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}' You have to log in to add a translation. Details

Combat Turret & Fighter Controller

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generic name for 'Combat Carrier Controller FCS-${squads}-${turrets}${pdcs}${autos}'
References:
  • ./Common/Scripts/dlc/rift/systems/combatcarrierhybrid.lua:
Priority of the original:
normal
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Combat Turret Control & Generator Hybrid generic name for 'Combat ${name} ${ids}-TCS-${num}' You have to log in to add a translation. Details

Combat Turret Control & Generator Hybrid

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untranslated
Context:
generic name for 'Combat ${name} ${ids}-TCS-${num}'
References:
  • ./Common/Scripts/dlc/rift/systems/arbitrarytcsenergyhybrid.lua:
Priority of the original:
normal
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Find the survivors' Makeshift Emergency Camp You have to log in to add a translation. Details

Find the survivors' Makeshift Emergency Camp

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/sector/missionobjectives/rescuescientists.lua:
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normal
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This appears to be some kind of switch, but it seems to be out of energy. There must be a battery in the area to power it up. You have to log in to add a translation. Details

This appears to be some kind of switch, but it seems to be out of energy. There must be a battery in the area to power it up.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/weaponchamberswitch.lua:
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normal
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A device, which can supply ancient gates with energy. There must be a battery in the area to power it up. You have to log in to add a translation. Details

A device, which can supply ancient gates with energy. There must be a battery in the area to power it up.

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
Priority of the original:
normal
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[Find Battery] You have to log in to add a translation. Details

[Find Battery]

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/batterystash.lua:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/inactivegateactivator.lua:
  • ./Common/Scripts/dlc/rift/entity/riftobjects/weaponchamberswitch.lua:
Priority of the original:
normal
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[Contact] You have to log in to add a translation. Details

[Contact]

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivedialog.lua:
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transmitter .. chrkk .. weak You have to log in to add a translation. Details

transmitter .. chrkk .. weak

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivebeacon.lua:
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come closer ..chhrrk.. contact .. You have to log in to add a translation. Details

come closer ..chhrrk.. contact ..

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivebeacon.lua:
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come help us! .. chrrk .. You have to log in to add a translation. Details

come help us! .. chrrk ..

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untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivebeacon.lua:
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chhrk .. Help! .. chrk You have to log in to add a translation. Details

chhrk .. Help! .. chrk

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivebeacon.lua:
Priority of the original:
normal
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Help! We're stranded on an asteroid! If someone can hear us, please come help us! Our transmitter is too weak for long distances, you have to come closer to our Makeshift Emergency Camp to contact us! You have to log in to add a translation. Details

Help! We're stranded on an asteroid! If someone can hear us, please come help us! Our transmitter is too weak for long distances, you have to come closer to our Makeshift Emergency Camp to contact us!

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Status:
untranslated
References:
  • ./Common/Scripts/dlc/rift/entity/rescueobjectivebeacon.lua:
Priority of the original:
normal
More links:
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Legend:
Current
Waiting
Fuzzy
Old
with warnings

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