Avorion Translation Server

Translation of Avorion: Korean

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Prio Original string Translation
Route: You have to log in to add a translation. Details

Route:

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
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normal
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Take a faster route that is more risky. You have to log in to add a translation. Details

Take a faster route that is more risky.

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untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
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normal
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Choose a different destination You have to log in to add a translation. Details

Choose a different destination

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
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normal
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Travel You have to log in to add a translation. Details

Travel

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References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
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Travel Time You have to log in to add a translation. Details

Travel Time

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Status:
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References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
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Swiftness You have to log in to add a translation. Details

Swiftness

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
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Destination can be reached with a single jump! You have to log in to add a translation. Details

Destination can be reached with a single jump!

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
Priority of the original:
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Left-Click: Select destination You have to log in to add a translation. Details

Left-Click: Select destination

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
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normal
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Travelling to (${x}:${y}) ship AI status You have to log in to add a translation. Details

Travelling to (${x}:${y})

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Status:
untranslated
Context:
ship AI status
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
Priority of the original:
normal
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Travelling to (${x}:${y}). Time remaining: ${timeRemaining} (${completed} % done). You have to log in to add a translation. Details

Travelling to (${x}:${y}). Time remaining: ${timeRemaining} (${completed} % done).

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
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%1% has reached its destination and is awaiting your next orders in \s(%2%:%3%). You have to log in to add a translation. Details

%1% has reached its destination and is awaiting your next orders in \s(%2%:%3%).

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
Priority of the original:
normal
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Hyperspace properties changed since planning the route. You have to log in to add a translation. Details

Hyperspace properties changed since planning the route.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
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normal
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This route is too short. You have to log in to add a translation. Details

This route is too short.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
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The ship is already in this sector. You have to log in to add a translation. Details

The ship is already in this sector.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/travelcommand.lua:
Priority of the original:
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The trade route can be flown this many times until the contract is fulfilled. If fulfillment requires too many flights, the contract may be given to someone else after a few deliveries. You have to log in to add a translation. Details

The trade route can be flown this many times until the contract is fulfilled. If fulfillment requires too many flights, the contract may be given to someone else after a few deliveries.

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/tradecommand.lua:
Priority of the original:
normal
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