Avorion Translation Server

Translation of Avorion: Japanese glossary

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<Gate Control \s(%1%:%2%)> Your alliance needs %3% more Credits to pay passage fee. You have to log in to add a translation. Details

<Gate Control \s(%1%:%2%)> Your alliance needs %3% more Credits to pay passage fee.

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Status:
untranslated
References:
  • ./data/scripts/entity/gate.lua:
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normal
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<Gate Control \s(%1%:%2%)> You need %3% more Credits to pay passage fee. You have to log in to add a translation. Details

<Gate Control \s(%1%:%2%)> You need %3% more Credits to pay passage fee.

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Status:
untranslated
References:
  • ./data/scripts/entity/gate.lua:
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normal
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Transfer All You have to log in to add a translation. Details

Transfer All

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Status:
untranslated
References:
  • ./Client/ClientUI/PlayerWindow/Alliance/AllianceInventoryTab.cpp:
Priority of the original:
normal
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Building Knowledge, if enabled, doesn't limit Processing Power available for ships. You can build your ships as big as you want, even if you don't have the next material knowledge unlocked yet. You have to log in to add a translation. Details

Building Knowledge, if enabled, doesn't limit Processing Power available for ships. You can build your ships as big as you want, even if you don't have the next material knowledge unlocked yet.

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untranslated
References:
  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
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normal
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Unlimited Processing Power You have to log in to add a translation. Details

Unlimited Processing Power

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  • ./Client/ClientUI/Menu/FreePlayConfigurationWindow.cpp:
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[Fly + Hold %s] Cool Hyperspace Engine You have to log in to add a translation. Details

[Fly + Hold %s] Cool Hyperspace Engine

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References:
  • ./Client/ClientUI/Hud/Targeter.cpp:
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[Hold %s] Cool Hyperspace Engine You have to log in to add a translation. Details

[Hold %s] Cool Hyperspace Engine

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Status:
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References:
  • ./Client/ClientUI/Hud/Targeter.cpp:
Priority of the original:
normal
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Classic Avorion. Like 'Normal', but full Building Knowledge is unlocked from the start for a more sandboxy experience! You have to log in to add a translation. Details

Classic Avorion. Like 'Normal', but full Building Knowledge is unlocked from the start for a more sandboxy experience!

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Status:
untranslated
References:
  • ./Common/Game/Scenario.cpp:
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normal
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Dark Grey Color Name You have to log in to add a translation. Details

Dark Grey

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untranslated
Context:
Color Name
References:
  • data/rgb.txt:
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normal
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Contract Canceled Mail Subject You have to log in to add a translation. Details

Contract Canceled

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Status:
untranslated
Context:
Mail Subject
References:
  • ./data/scripts/player/missions/bountyhuntmission.lua:
Priority of the original:
normal
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Dear Contractor, Somebody else has already eliminated the target. We've sent you some money as compensation for your efforts. Sincerely, %1% You have to log in to add a translation. Details

Dear Contractor, Somebody else has already eliminated the target. We've sent you some money as compensation for your efforts. Sincerely, %1%

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Status:
untranslated
References:
  • ./data/scripts/player/missions/bountyhuntmission.lua:
Priority of the original:
normal
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Ordering a lot of a certain good may cause the duration to rise drastically! You have to log in to add a translation. Details

Ordering a lot of a certain good may cause the duration to rise drastically!

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/procurecommand.lua:
Priority of the original:
normal
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\c(d93)We won't be able to use all fighters, since we don't have enough pilots!\c() You have to log in to add a translation. Details

\c(d93)We won't be able to use all fighters, since we don't have enough pilots!\c()

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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\c(d93)We won't be able to use our fighters, since we don't have enough squad control subsystems!\c() You have to log in to add a translation. Details

\c(d93)We won't be able to use our fighters, since we don't have enough squad control subsystems!\c()

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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\c(d93)We won't be able to use our fighters, since we have no start positions!\c() You have to log in to add a translation. Details

\c(d93)We won't be able to use our fighters, since we have no start positions!\c()

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Status:
untranslated
References:
  • ./data/scripts/player/background/simulation/minecommand.lua:
  • ./data/scripts/player/background/simulation/salvagecommand.lua:
Priority of the original:
normal
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